public void Refresh()
 {
     if ((Object)schedulable != (Object)null)
     {
         int blockIdx = Schedule.GetBlockIdx();
         scheduleBlock = schedulable.GetSchedule().GetBlock(blockIdx);
     }
 }
Exemplo n.º 2
0
    private void CopyMinion(MinionIdentity src_id, StoredMinionIdentity dest_id)
    {
        dest_id.storedName      = src_id.name;
        dest_id.nameStringKey   = src_id.nameStringKey;
        dest_id.gender          = src_id.gender;
        dest_id.genderStringKey = src_id.genderStringKey;
        dest_id.arrivalTime     = src_id.arrivalTime;
        dest_id.voiceIdx        = src_id.voiceIdx;
        dest_id.bodyData        = src_id.bodyData;
        Traits component = src_id.GetComponent <Traits>();

        dest_id.traitIDs = new List <string>(component.GetTraitIds());
        dest_id.assignableProxy.Set(src_id.assignableProxy.Get());
        dest_id.assignableProxy.Get().SetTarget(dest_id, dest_id.gameObject);
        Accessorizer component2 = src_id.GetComponent <Accessorizer>();

        dest_id.accessories = component2.GetAccessories();
        ConsumableConsumer component3 = src_id.GetComponent <ConsumableConsumer>();

        if (component3.forbiddenTags != null)
        {
            dest_id.forbiddenTags = new List <Tag>(component3.forbiddenTags);
        }
        MinionResume component4 = src_id.GetComponent <MinionResume>();

        dest_id.MasteryBySkillID      = component4.MasteryBySkillID;
        dest_id.AptitudeBySkillGroup  = component4.AptitudeBySkillGroup;
        dest_id.TotalExperienceGained = component4.TotalExperienceGained;
        dest_id.currentHat            = component4.CurrentHat;
        dest_id.targetHat             = component4.TargetHat;
        ChoreConsumer component5 = src_id.GetComponent <ChoreConsumer>();

        dest_id.choreGroupPriorities = component5.GetChoreGroupPriorities();
        AttributeLevels component6 = src_id.GetComponent <AttributeLevels>();

        component6.OnSerializing();
        dest_id.attributeLevels = new List <AttributeLevels.LevelSaveLoad>(component6.SaveLoadLevels);
        StoreModifiers(src_id, dest_id);
        Schedulable component7 = src_id.GetComponent <Schedulable>();
        Schedule    schedule   = component7.GetSchedule();

        if (schedule != null)
        {
            schedule.Unassign(component7);
            Schedulable component8 = dest_id.GetComponent <Schedulable>();
            schedule.Assign(component8);
        }
    }
Exemplo n.º 3
0
    private void DropEntryRefreshAction(DropDownEntry entry, object obj)
    {
        Schedule    schedule    = (Schedule)entry.entryData;
        Schedulable schedulable = (Schedulable)obj;

        if (schedulable.GetSchedule() == schedule)
        {
            entry.label.text            = string.Format(UI.SCHEDULESCREEN.SCHEDULE_DROPDOWN_ASSIGNED, schedule.name);
            entry.button.isInteractable = false;
        }
        else
        {
            entry.label.text            = schedule.name;
            entry.button.isInteractable = true;
        }
    }
    public ChoreConsumerState(ChoreConsumer consumer)
    {
        this.consumer       = consumer;
        navigator           = consumer.GetComponent <Navigator>();
        prefabid            = consumer.GetComponent <KPrefabID>();
        ownable             = consumer.GetComponent <Ownable>();
        gameObject          = consumer.gameObject;
        solidTransferArm    = consumer.GetComponent <SolidTransferArm>();
        hasSolidTransferArm = ((Object)solidTransferArm != (Object)null);
        resume        = consumer.GetComponent <MinionResume>();
        choreDriver   = consumer.GetComponent <ChoreDriver>();
        schedulable   = consumer.GetComponent <Schedulable>();
        traits        = consumer.GetComponent <Traits>();
        choreProvider = consumer.GetComponent <ChoreProvider>();
        MinionIdentity component = consumer.GetComponent <MinionIdentity>();

        if ((Object)component != (Object)null)
        {
            if (component.assignableProxy == null)
            {
                component.assignableProxy = MinionAssignablesProxy.InitAssignableProxy(component.assignableProxy, component);
            }
            assignables = component.GetSoleOwner();
            equipment   = component.GetEquipment();
        }
        else
        {
            assignables = consumer.GetComponent <Assignables>();
            equipment   = consumer.GetComponent <Equipment>();
        }
        storage            = consumer.GetComponent <Storage>();
        consumableConsumer = consumer.GetComponent <ConsumableConsumer>();
        worker             = consumer.GetComponent <Worker>();
        selectable         = consumer.GetComponent <KSelectable>();
        if ((Object)schedulable != (Object)null)
        {
            int blockIdx = Schedule.GetBlockIdx();
            scheduleBlock = schedulable.GetSchedule().GetBlock(blockIdx);
        }
    }
Exemplo n.º 5
0
    private static void CopyMinion(StoredMinionIdentity src_id, MinionIdentity dest_id)
    {
        dest_id.SetName(src_id.storedName);
        dest_id.nameStringKey   = src_id.nameStringKey;
        dest_id.gender          = src_id.gender;
        dest_id.genderStringKey = src_id.genderStringKey;
        dest_id.arrivalTime     = src_id.arrivalTime;
        dest_id.voiceIdx        = src_id.voiceIdx;
        dest_id.bodyData        = src_id.bodyData;
        if (src_id.traitIDs != null)
        {
            Traits component = dest_id.GetComponent <Traits>();
            component.SetTraitIds(src_id.traitIDs);
        }
        if (src_id.accessories != null)
        {
            Accessorizer component2 = dest_id.GetComponent <Accessorizer>();
            component2.SetAccessories(src_id.accessories);
        }
        ConsumableConsumer component3 = dest_id.GetComponent <ConsumableConsumer>();

        if (src_id.forbiddenTags != null)
        {
            component3.forbiddenTags = src_id.forbiddenTags.ToArray();
        }
        if (src_id.MasteryBySkillID != null)
        {
            MinionResume component4 = dest_id.GetComponent <MinionResume>();
            component4.RestoreResume(src_id.MasteryBySkillID, src_id.AptitudeBySkillGroup, src_id.TotalExperienceGained);
            component4.SetHats(src_id.currentHat, src_id.targetHat);
        }
        if (src_id.choreGroupPriorities != null)
        {
            ChoreConsumer component5 = dest_id.GetComponent <ChoreConsumer>();
            component5.SetChoreGroupPriorities(src_id.choreGroupPriorities);
        }
        AttributeLevels component6 = dest_id.GetComponent <AttributeLevels>();

        if (src_id.attributeLevels != null)
        {
            component6.SaveLoadLevels = src_id.attributeLevels.ToArray();
            component6.OnDeserialized();
        }
        dest_id.GetComponent <Accessorizer>().ApplyAccessories();
        dest_id.assignableProxy = new Ref <MinionAssignablesProxy>();
        dest_id.assignableProxy.Set(src_id.assignableProxy.Get());
        dest_id.assignableProxy.Get().SetTarget(dest_id, dest_id.gameObject);
        Equipment equipment = dest_id.GetEquipment();

        foreach (AssignableSlotInstance slot in equipment.Slots)
        {
            Equippable equippable = slot.assignable as Equippable;
            if ((UnityEngine.Object)equippable != (UnityEngine.Object)null)
            {
                equipment.Equip(equippable);
            }
        }
        Schedulable component7 = src_id.GetComponent <Schedulable>();
        Schedule    schedule   = component7.GetSchedule();

        if (schedule != null)
        {
            schedule.Unassign(component7);
            Schedulable component8 = dest_id.GetComponent <Schedulable>();
            schedule.Assign(component8);
        }
    }
Exemplo n.º 6
0
    private void PopulateElements(object data = null)
    {
        refreshHandle.ClearScheduler();
        refreshHandle = UIScheduler.Instance.Schedule("RefreshToDoList", 0.1f, PopulateElements, null, null);
        ListPool <Chore.Precondition.Context, BuildingChoresPanel> .PooledList pooledList = ListPool <Chore.Precondition.Context, BuildingChoresPanel> .Allocate();

        ChoreConsumer.PreconditionSnapshot lastPreconditionSnapshot = choreConsumer.GetLastPreconditionSnapshot();
        if (lastPreconditionSnapshot.doFailedContextsNeedSorting)
        {
            lastPreconditionSnapshot.failedContexts.Sort();
            lastPreconditionSnapshot.doFailedContextsNeedSorting = false;
        }
        pooledList.AddRange(lastPreconditionSnapshot.failedContexts);
        pooledList.AddRange(lastPreconditionSnapshot.succeededContexts);
        Chore.Precondition.Context choreB = default(Chore.Precondition.Context);
        MinionTodoChoreEntry       minionTodoChoreEntry = null;
        int         num       = 0;
        Schedulable component = DetailsScreen.Instance.target.GetComponent <Schedulable>();
        string      arg       = string.Empty;
        Schedule    schedule  = component.GetSchedule();

        if (schedule != null)
        {
            ScheduleBlock block = schedule.GetBlock(Schedule.GetBlockIdx());
            arg = block.name;
        }
        currentScheduleBlockLabel.SetText(string.Format(UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CURRENT_SCHEDULE_BLOCK, arg));
        choreTargets.Clear();
        bool flag = false;

        activeChoreEntries = 0;
        for (int num2 = pooledList.Count - 1; num2 >= 0; num2--)
        {
            Chore.Precondition.Context context = pooledList[num2];
            if (context.chore != null)
            {
                Chore.Precondition.Context context2 = pooledList[num2];
                if (!context2.chore.target.isNull)
                {
                    Chore.Precondition.Context context3 = pooledList[num2];
                    if (!((UnityEngine.Object)context3.chore.target.gameObject == (UnityEngine.Object)null) && pooledList[num2].IsPotentialSuccess())
                    {
                        Chore.Precondition.Context context4 = pooledList[num2];
                        if ((UnityEngine.Object)context4.chore.driver == (UnityEngine.Object)choreConsumer.choreDriver)
                        {
                            currentTask.Apply(pooledList[num2]);
                            minionTodoChoreEntry = currentTask;
                            choreB = pooledList[num2];
                            num    = 0;
                            flag   = true;
                        }
                        else if (!flag && activeChoreEntries != 0 && GameUtil.AreChoresUIMergeable(pooledList[num2], choreB))
                        {
                            num++;
                            minionTodoChoreEntry.SetMoreAmount(num);
                        }
                        else
                        {
                            ChoreConsumer obj = choreConsumer;
                            Chore.Precondition.Context context5            = pooledList[num2];
                            HierarchyReferences        hierarchyReferences = PriorityGroupForPriority(obj, context5.chore);
                            MinionTodoChoreEntry       choreEntry          = GetChoreEntry(hierarchyReferences.GetReference <RectTransform>("EntriesContainer"));
                            choreEntry.Apply(pooledList[num2]);
                            minionTodoChoreEntry = choreEntry;
                            choreB = pooledList[num2];
                            num    = 0;
                            flag   = false;
                        }
                    }
                }
            }
        }
        pooledList.Recycle();
        for (int num3 = choreEntries.Count - 1; num3 >= activeChoreEntries; num3--)
        {
            choreEntries[num3].gameObject.SetActive(false);
        }
        foreach (Tuple <PriorityScreen.PriorityClass, int, HierarchyReferences> priorityGroup in priorityGroups)
        {
            RectTransform reference = priorityGroup.third.GetReference <RectTransform>("EntriesContainer");
            priorityGroup.third.gameObject.SetActive(reference.childCount > 0);
        }
    }