public static void CloseScene(Scenes_UI sceneName) { scenesUtils.Close(sceneName.ToString()); }
public static void OpenScene(Scenes_UI scene, bool add) { scenesUtils.Open(scene.ToString(), add); }
public static void CloseScene(Scenes_UI sceneName) { scenesUtils.Close(sceneName.ToString()); }
public static void OpenScene(Scenes_UI scene, bool add) { scenesUtils.Open(scene.ToString(), add); }