public void EndDialogue() { if (isTrigger) { level.TriggerEvent(); } isTrigger = false; inDialog = false; level.stopped = false; Destroy(popUp); Debug.Log("conversation ended"); }
public void EndDialogue() { if (isTrigger) { level.TriggerEvent(); } isTrigger = false; inDialog = false; level.stopped = false; Destroy(popUp); Debug.Log("conversation ended"); }