void Start() { this_but = this.gameObject.GetComponent <Button>(); scene_ = GameObject.FindGameObjectWithTag("GM").GetComponent <Scene_manage>(); menu = GameObject.FindGameObjectWithTag("GM").GetComponent <Menu>(); ec = GameObject.FindGameObjectWithTag("GM").GetComponent <Event_Create>(); Chang_Pic(); }
public void Create_Card() { scene_ = GameObject.FindGameObjectWithTag("GM").GetComponent <Scene_manage>(); deck = GameObject.FindGameObjectWithTag("GM").GetComponent <Deck>(); inven = GameObject.FindGameObjectWithTag("GM").GetComponent <Inventory>(); pos = Random.Range(0, deck.Name_Card.Length); This_Card_index = deck.Name_Card[pos]; text.text = This_Card_index; if (free == false) { prize_int = Random.Range(80, 200); prize.text = prize_int.ToString(); } }
void Start() { scene_ = GetComponent <Scene_manage>(); Map_Canvas.SetActive(true); Open_Map = true; if (scene_.Get_Reward() == true) { card_bot = scoll.GetChild(0).gameObject; for (int i = 0; i < 3; i++) { g = Instantiate(card_bot, scoll); inven_obj.Add(g); } Destroy(card_bot); Reward_Canvas.SetActive(true); } }
void Start() { scene_ = GameObject.FindGameObjectWithTag("GM").GetComponent <Scene_manage>(); Create(); }
void Start() { scene_ = GetComponent <Scene_manage>(); inven = GetComponent <Inventory>(); GOGO(); }
// Start is called before the first frame update void Start() { scene_ = GetComponent <Scene_manage>(); trun_event = GetComponent <Test_Turn_Base>(); trun_event.AddEndTurnEvent(Reset_Mana); }