private void DestroyTransitionView()
 {
     if (_transitionView != null)
     {
         Destroy(_transitionView.gameObject);
         _transitionView = null;
     }
 }
        private SceneTransitionView GetTransitionView()
        {
            if (_transitionView == null)
            {
                var gameObject = Instantiate(FadeTransitionPrefab, TransitionContainer.transform);
                _transitionView = gameObject.GetComponent <SceneTransitionView>();
            }

            return(_transitionView);
        }