Exemplo n.º 1
0
 public void Init(SceneInfo sInfo)
 {
     sceneInfo    = sInfo;
     name         = sceneInfo.SceneName;
     terrainThing = new SceneThing();
     terrainThing.TerrainContainer = terrainContainer;
     terrainThing.Init(sceneInfo.TerrainInfo);
     terrainThing.Show();
 }
Exemplo n.º 2
0
    private void SyncShowThing(List <GameObjectInfo> list, Vector3 position, List <SceneThing> things, float range)
    {
        GameObjectInfo gameObjectInfo;
        SceneThing     sceneThing = null;
        int            i          = 0;

        for (i = 0; i < list.Count; ++i)
        {
            gameObjectInfo = list[i];
            tempVector3.Set(gameObjectInfo.X, gameObjectInfo.Y, gameObjectInfo.Z);
            float tdistance = Vector3.Distance(position, tempVector3);
            if (things.Count > i)
            {
                sceneThing = things[i];
            }
            if (tdistance <= range)
            {
                if (sceneThing == null)
                {
                    sceneThing = new SceneThing();
                    sceneThing.BlocksContainer    = blocksContainer;
                    sceneThing.NonblocksContainer = nonblocksContainer;
                    sceneThing.EffectContainer    = effectsContainer;
                    sceneThing.LightsContainer    = lightsContainer;
                    things.Add(sceneThing);
                }
                sceneThing.Init(gameObjectInfo);
                sceneThing.Show();
            }
            else if (sceneThing != null)
            {
                sceneThing.Hide();
            }
            sceneThing = null;
        }
    }