Exemplo n.º 1
0
 // Update scene subsystems. If a physics world is present, it will be updated, triggering fixed timestep logic updates
 void HandleSceneSubsystemUpdate(SceneSubsystemUpdateEvent e)
 {
 }
Exemplo n.º 2
0
 // Update scene subsystems. If a physics world is present, it will be updated, triggering fixed timestep logic updates
 void HandleSceneSubsystemUpdate(SceneSubsystemUpdateEvent e)
 {
 }