private void OnPlayGameClick() { Close(); if (SeedIF.InputFieldText.IsNullOrEmpty()) { GenerateSeed.Value = true; } else { GenerateSeed.Value = false; Seed.Value = SeedIF.InputFieldText; } SceneSafely.LoadSceneAsync(2, LoadSceneMode.Single); }
private static void OnTutorialClick() { Close(); SceneSafely.LoadSceneAsync(3, LoadSceneMode.Single); }
private static void PlayGame() { Close(); SceneSafely.LoadSceneAsync(1, LoadSceneMode.Single); }