Exemplo n.º 1
0
    public void DoEvent(GameObject _source, object _events, int _eventIndex, GameObject _receiver = null)
    {
        paused    = false;
        source    = _source;
        events    = _events;
        eventInd  = _eventIndex;
        active    = true;
        finished  = false;
        curTarget = sceneObject.GetSceneObject(_source as GameObject, _receiver);

        if (startType == StartType.OnEventCalled)
        {
            StartEvent();
        }
        else if (startType == StartType.OnPreviousFinished && eventInd > 0)
        {
            if (waitRoutine != null)
            {
                Timing.KillCoroutines(waitRoutine);
            }

            waitRoutine = Timing.RunCoroutine(StartWaitForPrevious());
        }
        else if (startType == StartType.OnInputAfterPreviousFinished)
        {
            if (inputRoutine != null)
            {
                Timing.KillCoroutines(inputRoutine);
            }

            inputRoutine = Timing.RunCoroutine(StartWaitForInput());
        }
    }
Exemplo n.º 2
0
        public override void DoEvent(GameObject _sender = null, GameObject _receiver = null)
        {
            sender             = _sender;
            receiver           = _receiver;
            affectedGameObject = affectedType.GetSceneObject(_sender, _receiver);

            if (affectedGameObject)
            {
                AffectObject();
            }
            else
            {
                Debug.LogError("No object to effect selected");
            }
        }
Exemplo n.º 3
0
 static void GetSources(SerializedProperty _property)
 {
     sceneObjectSource = sceneObject.GetRootValue <SceneObjectProperty>();
     if (sceneObjectSource != null)
     {
         var rootSource = _property.serializedObject.targetObject as MonoBehaviour;
         if (rootSource)
         {
             sourceGameObject = sceneObjectSource.GetSceneObject(rootSource.gameObject);
         }
         else
         {
             sourceGameObject = null;
         }
     }
 }
Exemplo n.º 4
0
    void Spawn(EngineEvent _event)
    {
        var spawn = GameObject.Instantiate(objToSpawn);
        var pos   = position;
        var rot   = rotation;

        if (positionType == PositionType.SceneObject)
        {
            var obj = positionObj.GetSceneObject(_event.Source, objToUse);
            pos = objToUse.transform.position;
            rot = objToUse.transform.rotation.eulerAngles;
        }
        spawn.transform.position = pos;
        spawn.transform.rotation = Quaternion.Euler(rot);
        if (setParent)
        {
            var par = parentObj.GetSceneObject();
            spawn.transform.SetParent(par.transform);
        }
    }
 protected override void AffectObject()
 {
     if (maskInd == (maskInd | (1 << (int)TransformSettings.Position)))
     {
         if (setPositionTo == SetToType.Vector3)
         {
             affectedGameObject.transform.position = positionVector;
         }
         else if (setPositionTo == SetToType.SceneObject)
         {
             var go = positionObj.GetSceneObject(sender, receiver);
             affectedGameObject.transform.position = go.transform.position;
         }
     }
     if (maskInd == (maskInd | (1 << (int)TransformSettings.Rotation)))
     {
         if (setRotationTo == SetToType.Vector3)
         {
             affectedGameObject.transform.rotation = Quaternion.Euler(rotationVector);
         }
         else if (setRotationTo == SetToType.SceneObject)
         {
             var go = rotationObj.GetSceneObject(sender, receiver);
             affectedGameObject.transform.rotation = go.transform.rotation;
         }
     }
     if (maskInd == (maskInd | (1 << (int)TransformSettings.Scale)))
     {
         if (setScaleTo == SetToType.Vector3)
         {
             affectedGameObject.transform.position = scaleVector;
         }
         else if (setScaleTo == SetToType.SceneObject)
         {
             var go = scaleObj.GetSceneObject(sender, receiver);
             affectedGameObject.transform.localScale = go.transform.localScale;
         }
     }
 }