Exemplo n.º 1
0
 void DestroyMeshObject()
 {
     if (meshObject != null)
     {
         sceneNode.Detach(meshObject);
         sceneNode.Dispose();
         sceneNode = null;
         meshObject.Dispose();
         meshObject = null;
     }
 }
Exemplo n.º 2
0
 /// <summary>
 /// Removes the child node.
 /// </summary>
 /// <param name="node">The node.</param>
 /// <returns></returns>
 public bool RemoveChildNode(SceneNode node)
 {
     if (itemHashSet.Remove(node.GUID))
     {
         node.Detach();
         Items.Remove(node);
         OnRemoveChildNode?.Invoke(this, new OnChildNodeChangedArgs(node, Operation.Remove));
         return(true);
     }
     else
     {
         return(false);
     }
 }
Exemplo n.º 3
0
 /// <summary>
 /// Removes the child node.
 /// </summary>
 /// <param name="node">The node.</param>
 /// <returns></returns>
 public bool RemoveChildNode(SceneNode node)
 {
     if (node != null && itemHashSet.Remove(node.GUID))
     {
         node.Detach();
         ItemsInternal.Remove(node);
         node.Parent = null;
         ChildNodeRemoved?.Invoke(this, new OnChildNodeChangedArgs(node, Operation.Remove));
         return(true);
     }
     else
     {
         return(false);
     }
 }