private void InitialScene() { sceneMgr = new SceneMgr(); tank = new TankSinTur("tank", new GameObjInfo("Tank", string.Empty), TankSinTur.M60TexPath, TankSinTur.M60Data, tankRaderDepth, tankRaderAng, Color.Wheat, tankMaxForwardSpd, tankMaxBackwardSpd, tankMaxRotaSpd, tankMaxRotaTurretSpd, tankMaxRotaRaderSpd, 0.3f, tankStartPos, tankStartAzi); wall1 = new ObstacleCommon("wall1", new GameObjInfo("wall", string.Empty), new Vector2(100, 50), 0, Path.Combine(Directories.ContentDirectory, "GameObjs\\wall"), new Vector2(90, 15), 1f, Color.White, LayerDepth.GroundObj, new Vector2[] { new Vector2(90, 15) }); wall1.GetEyeableInfoHandler = EyeableInfo.GetEyeableInfoHandler; wall2 = new ObstacleCommon("wall2", new GameObjInfo("wall", string.Empty), new Vector2(250, 150), MathHelper.PiOver2, Path.Combine(Directories.ContentDirectory, "GameObjs\\wall"), new Vector2(90, 15), 1f, Color.White, LayerDepth.GroundObj, new Vector2[] { new Vector2(90, 15) }); wall2.GetEyeableInfoHandler = EyeableInfo.GetEyeableInfoHandler; wall3 = new ObstacleCommon("wall3", new GameObjInfo("wall", string.Empty), new Vector2(100, 100), 0, Path.Combine(Directories.ContentDirectory, "GameObjs\\wall"), new Vector2(90, 15), 1f, Color.White, LayerDepth.GroundObj, new Vector2[] { new Vector2(90, 15) }); wall3.GetEyeableInfoHandler = EyeableInfo.GetEyeableInfoHandler; ball = new Ball("ball", 0.3f, new Vector2(300, 250), 0, new Vector2(5, 5), 0); sceneMgr.AddGroup("", new TypeGroup <TankSinTur>("tank")); sceneMgr.AddGroup("", new Group("obstacle")); sceneMgr.AddGroup("obstacle", new TypeGroup <ObstacleCommon>("wall")); sceneMgr.AddGroup("obstacle", new TypeGroup <Ball>("ball")); sceneMgr.AddGroup("obstacle", new TypeGroup <SmartTank.PhiCol.Border>("border")); sceneMgr.AddColMulGroups("tank", "obstacle"); sceneMgr.PhiGroups.AddRange(new string[] { "tank", "obstacle\\ball" }); sceneMgr.AddShelterMulGroups("tank", "obstacle\\wall"); sceneMgr.VisionGroups.Add(new SceneMgr.MulPair("tank", new List <string>(new string[] { "obstacle\\ball", "obstacle\\wall" }))); sceneMgr.AddGameObj("tank", tank); sceneMgr.AddGameObj("obstacle\\wall", wall1, wall2, wall3); sceneMgr.AddGameObj("obstacle\\ball", ball); sceneMgr.AddGameObj("obstacle\\border", new SmartTank.PhiCol.Border(mapSize)); GameManager.LoadScene(sceneMgr); }
private void InitialScene() { sceneMgr = new SceneMgr(); tank = new TankSinTur( "tank", new GameObjInfo( "Tank", string.Empty ), TankSinTur.M60TexPath, TankSinTur.M60Data, tankRaderDepth, tankRaderAng, Color.Wheat, tankMaxForwardSpd, tankMaxBackwardSpd, tankMaxRotaSpd, tankMaxRotaTurretSpd, tankMaxRotaRaderSpd, 0.3f, tankStartPos, tankStartAzi ); wall1 = new ObstacleCommon( "wall1", new GameObjInfo( "wall", string.Empty ), new Vector2( 100, 50 ), 0, Path.Combine( Directories.ContentDirectory, "GameObjs\\wall" ), new Vector2( 90, 15 ), 1f, Color.White, LayerDepth.GroundObj, new Vector2[] { new Vector2( 90, 15 ) } ); wall1.GetEyeableInfoHandler = EyeableInfo.GetEyeableInfoHandler; wall2 = new ObstacleCommon( "wall2", new GameObjInfo( "wall", string.Empty ), new Vector2( 250, 150 ), MathHelper.PiOver2, Path.Combine( Directories.ContentDirectory, "GameObjs\\wall" ), new Vector2( 90, 15 ), 1f, Color.White, LayerDepth.GroundObj, new Vector2[] { new Vector2( 90, 15 ) } ); wall2.GetEyeableInfoHandler = EyeableInfo.GetEyeableInfoHandler; wall3 = new ObstacleCommon( "wall3", new GameObjInfo( "wall", string.Empty ), new Vector2( 100, 100 ), 0, Path.Combine( Directories.ContentDirectory, "GameObjs\\wall" ), new Vector2( 90, 15 ), 1f, Color.White, LayerDepth.GroundObj, new Vector2[] { new Vector2( 90, 15 ) } ); wall3.GetEyeableInfoHandler = EyeableInfo.GetEyeableInfoHandler; ball = new Ball( "ball", 0.3f, new Vector2( 300, 250 ), 0, new Vector2( 5, 5 ), 0 ); sceneMgr.AddGroup( "", new TypeGroup<TankSinTur>( "tank" ) ); sceneMgr.AddGroup( "", new Group( "obstacle" ) ); sceneMgr.AddGroup( "obstacle", new TypeGroup<ObstacleCommon>( "wall" ) ); sceneMgr.AddGroup( "obstacle", new TypeGroup<Ball>( "ball" ) ); sceneMgr.AddGroup( "obstacle", new TypeGroup<SmartTank.PhiCol.Border>( "border" ) ); sceneMgr.AddColMulGroups( "tank", "obstacle" ); sceneMgr.PhiGroups.AddRange( new string[] { "tank", "obstacle\\ball" } ); sceneMgr.AddShelterMulGroups( "tank", "obstacle\\wall" ); sceneMgr.VisionGroups.Add( new SceneMgr.MulPair( "tank", new List<string>( new string[] { "obstacle\\ball", "obstacle\\wall" } ) ) ); sceneMgr.AddGameObj( "tank", tank ); sceneMgr.AddGameObj( "obstacle\\wall", wall1, wall2, wall3 ); sceneMgr.AddGameObj( "obstacle\\ball", ball ); sceneMgr.AddGameObj( "obstacle\\border", new SmartTank.PhiCol.Border( mapSize ) ); GameManager.LoadScene( sceneMgr ); }