public void OnHeadClick() { if (this.state == State.WaitingHeadClick) { this.state = State.MoveToMouse; head.OpenTheMouse(); StartCoroutine(ShowMoveToMouseAnimation()); } else if (this.state == State.WaitEyeClick) { this.state = State.Eating; head.StopBlinkEyes(); StartCoroutine(ShowEatAnimation()); } else if (this.state == State.WaitEnd) { SceneMaster.Restart(); } }