public void Close() { var e = new SceneMapNotifyTeam(false); EventDispatcher.Instance.DispatchEvent(e); }
public void OnShow() { var e = new SceneMapNotifyTeam(true); EventDispatcher.Instance.DispatchEvent(e); }
public void Close() { var e = new SceneMapNotifyTeam(false); EventDispatcher.Instance.DispatchEvent(e); }
public void OnShow() { var e = new SceneMapNotifyTeam(true); EventDispatcher.Instance.DispatchEvent(e); }