Exemplo n.º 1
0
    public void StartFly(Vector3 inOringPos, float inSphereR, float inFlyseed)
    {
        flyspeed           = inFlyseed * Random.Range(0.8f, 1.1f);
        animator.speed     = Random.Range(0.8f, 1.1f);
        orginPos           = inOringPos;
        transform.position = inOringPos;
        sphereR            = inSphereR;

        flyPath.Add(orginPos);

        Vector3 newPos = Random.onUnitSphere * sphereR;

        newPos = new Vector3(newPos.x, 0.1f * newPos.y, newPos.z) + orginPos;
        flyPath.Add(newPos);

        float flyTime = (flyPath[1] - flyPath[0]).magnitude;

        flyTime = flyTime / flyspeed;

        transform.DOPath(flyPath.ToArray(), flyTime, PathType.Linear, PathMode.Full3D, 5, new Color(1, 0, 0)).OnComplete(FlyNextPosition).SetEase(Ease.InOutSine);
        transform.DOLookAt(flyPath[1], 1f);

//#if UNITY_EDITOR
        SceneInteractiveManger.RecoverMatShaderSkinMesh(transform);
//#endif
    }
Exemplo n.º 2
0
    public void CreatePoint360HXScrollMenu(SceneInteractiveManger s)
    {
        string[] point360HXNameG = s.assetBundleManager.point360SceneNameGroup.ToArray();
        string[] displayNameG    = new string[point360HXNameG.Length];

        for (int i = 0; i < point360HXNameG.Length; i++)
        {
            displayNameG[i] = point360HXNameG[i].Replace("_360", "");
        }
        huXingScrollMenu.CreateItemGroup(displayNameG, point360HXNameG);
    }
Exemplo n.º 3
0
    void Start()
    {
        foreach (GameObject g in carPerfabGroup)
        {
            SceneInteractiveManger.RecoverMatShader(g.transform);
        }

        if (autoSpawn)
        {
            GenAllLanePath();
            SpawnCars();
        }
    }
Exemplo n.º 4
0
    public void Initl(CarManger inCarManger, Vector3[] inMovePaht, int startID, float speedFactor)
    {
#if UNITY_EDITOR
        SceneInteractiveManger.RecoverMatShader(transform);
#endif

        speed              *= speedFactor;
        carManger           = inCarManger;
        movePath            = inMovePaht;
        currentAtMovePathID = startID;
        transform.position  = movePath[currentAtMovePathID];
        Run();
    }
Exemplo n.º 5
0
    public void StartMove(Transform searchRoot)
    {
//#if UNITY_EDITOR
        SceneInteractiveManger.RecoverMatShaderSkinMesh(transform);
//#endif

        SearchPointGroup = searchRoot;
        likeGroup        = new bool[12] {
            likeClaphands, likeDance, likeEatsitting, likeIdle, likeListen, likeManipulate, likeSitidle, likeTalk, likeWalk, likeWalkCarry, likeFtStart, likeFtEnd
        };


        ID = (int)(materialsGroup.Length * Random.value);
        skinnedMeshBase = transform.Find(skinnedMeshBasePath);
        skinnedMeshBase.GetComponent <SkinnedMeshRenderer>().sharedMaterial = materialsGroup[ID];

        aniSpeed = aniSpeed * (0.5f * Random.value + 0.75f);
        GetComponent <UnityEngine.AI.NavMeshAgent>().speed = aniSpeed;
        foreach (AnimationState state in GetComponent <Animation>())
        {
            state.speed = aniSpeed;
        }
        GetComponent <Animation>().Play(defaultAnimaiton);
//		animation["walk"].weight = 0.01F;
//		animation["dance"].weight = 1F;
//		animation["dance"].blendMode = AnimationBlendMode.Additive;
//		animation.Play("claphands");
//		animation.Play("dance");
//		animation.Play("eatsitting");
//		animation.Play("idle");
//		animation.Play("listen");
//		animation.Play("manipulate");
//		animation.Play("sitidle");
//		animation.Play("talk");
//		animation["claphands"].wrapMode = WrapMode.Once;
//		animation.Play("walk");
//		animation["talk"].layer =1 ;
//		animation["dance"].blendMode = AnimationBlendMode.Blend;
//		animation["dance"].AddMixingTransform(shoulder);
//		animation["dance"].weight = 0.01F;
//		animation.Play("dance");
//		animation.Play("walk");
//		animation.Blend("dance",0.5f,0.3f);
//		animation.Play("manipulate");
//		animation.CrossFadeQueued("walk", 1F, QueueMode.CompleteOthers);

        StartCoroutine(AutoMove());
    }
Exemplo n.º 6
0
    void Start()
    {
        if (sceneInteractiveManger == null)
        {
            GameObject g = GameObject.Find("GlobalManager");
            if (g != null)
            {
                sceneInteractiveManger = g.GetComponent <SceneInteractiveManger>();
            }

            if (sceneInteractiveManger != null)
            {
                sceneInteractiveManger.AddSenceInteractiveInfo(this);
            }
        }
    }
Exemplo n.º 7
0
    public void CreateHuXingScrollMenu(SceneInteractiveManger s)
    {
        hxfbScene = s.mainSenceInteractiveInfo;

        //先移除SetImageZoomInAndZoomOutBtnFalse这个方法,再添加.保证只添加了一次
        hxfbScene.touchCtrl.hxfbColliderTriggerEvent.RemoveListener(DoubleClickHXFBBox);
        hxfbScene.touchCtrl.hxfbColliderTriggerEvent.AddListener(DoubleClickHXFBBox);

        string[] hxNameG      = new string[hxSceneHuXingTypeFinal.Length];
        string[] displayNameG = new string[hxSceneHuXingTypeFinal.Length];

        for (int i = 0; i < hxSceneHuXingTypeFinal.Length; i++)
        {
            if (hxSceneHuXingTypeFinal[i].displayName == "")
            {
                hxSceneHuXingTypeFinal[i].displayName = hxSceneHuXingTypeFinal[i].hxName;
            }

            hxNameG[i]      = hxSceneHuXingTypeFinal[i].hxName;
            displayNameG[i] = hxSceneHuXingTypeFinal[i].displayName;
        }

        huXingScrollMenu.CreateItemGroup(displayNameG, hxNameG);
    }