Exemplo n.º 1
0
 private Quaternion ConvertToQuaternion(SceneFormat.Vector3 v)
 {
     return(Quaternion.CreateFromYawPitchRoll((float)(v.Y * Const.Deg2Rad), (float)(v.X * Const.Deg2Rad), (float)(v.Z * Const.Deg2Rad)));
 }
Exemplo n.º 2
0
 private Vector3 ConvertVector(SceneFormat.Vector3 v)
 {
     return(new Vector3((float)v.X, (float)v.Y, (float)v.Z));
 }