// Start is called before the first frame update void Start() { totalSatisfyValue = 0; totalCustomerNum = 0; bathingCustomerNum = 0; oilFlyHitNum = 0; startObj = GameObject.Find("Start"); finishObj = GameObject.Find("Finish"); //アクティブ無効 startObj.SetActive(false); finishObj.SetActive(false); limitTime = GameObject.Find("LimitTimer"); limitTimeCtrl = limitTime.GetComponent <LimitTime>(); sceneFadeIn = GetComponent <SceneFadeInSteam>("SceneFadeInSteamManager"); sceneFadeOut = GetComponent <SceneFadeOutSteam>("SceneFadeOutSteamManager"); if (sceneFadeOut == null) { Debug.Log("nullのまま"); } sceneFadeOut.IsStart = true; SoundMan.Instance.PlayBGM("bgm", 3.0f); isStart = false; isFinish = false; }
// Start is called before the first frame update void Start() { GameObject SceneFadeOutSteamManager = GameObject.Find("SceneFadeOutSteamManager"); scene = SceneFadeOutSteamManager.GetComponent <SceneFadeOutSteam>(); value = Mathf.Clamp(GameDirector.totalSatisfyValue, GaugeMin, GaugeMax); obj.fillAmount = 0.0f; }
// Start is called before the first frame update void Start() { SoundMan.Instance.PlayBGM("titlebgm", 1.0f); sceneFadeIn = GetComponent <SceneFadeInSteam>("SceneFadeInSteamManager"); var obj = GameObject.Find("SceneFadeOutSteamManager"); sceneFadeOut = obj.GetComponent <SceneFadeOutSteam>(); sceneFadeOut.IsStart = true; }
// Start is called before the first frame update void Start() { SoundMan.Instance.PlayBGM("resultbgm", 1.0f); //満足度の合計でランクを決定 rank = RankManager.GetRank(GameDirector.totalSatisfyValue - (GameDirector.oilFlyHitNum * -1 * OilFlyMinus)); var rankCtrl = GetComponent <RankController>("Rank"); rankCtrl.DispRank = rank; //1日分の客の人数と決めたランクで売り上げの合計を算出 money = SalesManager.CalcMoney(GameDirector.totalCustomerNum, rank); sceneFadeOut = GetComponent <SceneFadeOutSteam>("SceneFadeOutSteamManager"); sceneFadeOut.IsStart = true; isStart = false; }