Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        totalSatisfyValue  = 0;
        totalCustomerNum   = 0;
        bathingCustomerNum = 0;
        oilFlyHitNum       = 0;

        startObj  = GameObject.Find("Start");
        finishObj = GameObject.Find("Finish");

        //アクティブ無効
        startObj.SetActive(false);
        finishObj.SetActive(false);


        limitTime     = GameObject.Find("LimitTimer");
        limitTimeCtrl = limitTime.GetComponent <LimitTime>();
        sceneFadeIn   = GetComponent <SceneFadeInSteam>("SceneFadeInSteamManager");
        sceneFadeOut  = GetComponent <SceneFadeOutSteam>("SceneFadeOutSteamManager");

        if (sceneFadeOut == null)
        {
            Debug.Log("nullのまま");
        }

        sceneFadeOut.IsStart = true;

        SoundMan.Instance.PlayBGM("bgm", 3.0f);

        isStart  = false;
        isFinish = false;
    }
Exemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        GameObject SceneFadeOutSteamManager = GameObject.Find("SceneFadeOutSteamManager");

        scene          = SceneFadeOutSteamManager.GetComponent <SceneFadeOutSteam>();
        value          = Mathf.Clamp(GameDirector.totalSatisfyValue, GaugeMin, GaugeMax);
        obj.fillAmount = 0.0f;
    }
Exemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        SoundMan.Instance.PlayBGM("titlebgm", 1.0f);
        sceneFadeIn = GetComponent <SceneFadeInSteam>("SceneFadeInSteamManager");

        var obj = GameObject.Find("SceneFadeOutSteamManager");

        sceneFadeOut         = obj.GetComponent <SceneFadeOutSteam>();
        sceneFadeOut.IsStart = true;
    }
Exemplo n.º 4
0
    // Start is called before the first frame update
    void Start()
    {
        SoundMan.Instance.PlayBGM("resultbgm", 1.0f);

        //満足度の合計でランクを決定
        rank = RankManager.GetRank(GameDirector.totalSatisfyValue - (GameDirector.oilFlyHitNum * -1 * OilFlyMinus));

        var rankCtrl = GetComponent <RankController>("Rank");

        rankCtrl.DispRank = rank;


        //1日分の客の人数と決めたランクで売り上げの合計を算出
        money = SalesManager.CalcMoney(GameDirector.totalCustomerNum, rank);

        sceneFadeOut = GetComponent <SceneFadeOutSteam>("SceneFadeOutSteamManager");

        sceneFadeOut.IsStart = true;
        isStart = false;
    }