Exemplo n.º 1
0
    public float GetYBobAmount()
    {
        if (InDialogue.Value)
        {
            return(0f);
        }


        var waveslice = 0.0f;


        if (Math.Abs(Controller.velocity.magnitude) < 0.01f)
        {
            if (Math.Abs(timer) > 0.01f)
            {
                PlayerStep.Raise();
            }
            timer = 0.0f;
            //Standing still step sound
        }
        else
        {
            waveslice = Mathf.Sin(timer);
            timer     = timer + speed * Time.deltaTime;
            if (timer > Mathf.PI * 2)
            {
                timer = timer - (Mathf.PI * 2);
                PlayerStep.Raise();
                //playerSFX.pitch = Random.Range(0.8f, 1.2f);
                //playerSFX.PlayOneShot(footstepConcrete, 0.50f);
            }
        }

        if (waveslice != 0)
        {
            float translateChange = waveslice * (amount / 100);
            float totalAxes       = Controller.velocity.magnitude;
            totalAxes       = Mathf.Clamp(totalAxes, 0.0f, 1.0f);
            translateChange = totalAxes * translateChange;

            return(translateChange);
        }

        return(0);
    }
Exemplo n.º 2
0
    public void ContinueLevel()
    {
        SceneIndex savedMapIndex = LevelLoader.GetSavedScene();

        Debug.Log($"[STAGECOMPLETE] Index: {savedMapIndex}");
        TransitionLoader.UseMainMenuEvents = true;
        GameManager.current.MoveScene(savedMapIndex, false);
        onLevelContinue?.Raise(savedMapIndex);
    }
Exemplo n.º 3
0
    public void StartLevel()
    {
        savedMapIndex = LevelLoader.GetSavedScene();

        Debug.Log($"[MAINMENU] Index: {savedMapIndex}");
        TransitionLoader.UseMainMenuEvents = true;
        GameManager.current.MoveScene(savedMapIndex, false);
        onLevelContinue?.Raise(savedMapIndex);
    }
    private void OnMouseDown()
    {
        _InspectModeInteractionPointEvent.Value = this;
        InDialogue.Value = true;

        if (EventOnPress != null)
        {
            EventOnPress.Raise();
        }
    }
    IEnumerator FadeTransition()
    {
        while (_cg.alpha < 1)
        {
            _cg.alpha += Time.deltaTime;
            yield return(null);
        }

        MakeDioramaAppear.Raise();
        yield return(new WaitForSeconds(1));

        while (_cg.alpha > 0)
        {
            _cg.alpha -= Time.deltaTime;
            yield return(null);
        }
    }
 void Start()
 {
     MovePlayer.Raise();
 }
Exemplo n.º 7
0
 public void MouseClick()
 {
     MouseExit();
     SelectChoice.Raise();
 }