private static void LoadScene() { if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name != SceneEnums.GetSceneString(SceneEnums.SceneID.SceneInit)) { UnityEditor.EditorUtility.DisplayDialog("Warning", string.Format("Please running the game from the scene with name: {0}", SceneEnums.GetSceneString(SceneEnums.SceneID.SceneInit)), "OK"); } LogGame.Log("[Helper] Check the status of scene!"); }
public static LoadingManager ExecuteLoading(this MonoBehaviour mono, SceneEnums.SceneID sceneID) { return(ExecuteLoading(SceneEnums.GetSceneString(sceneID), null, null, string.Empty)); }