/// <summary>
        /// 场景配置完成事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ViewModel_SceneConfigurationCompleted(object sender, SceneConfigurationCompletedEventArgs e)
        {
            if (e.Scene != null)
            {
                //注册场景
                SceneManager.RegisterScene(e.Scene);

                ScenesListView.Items.Clear();
                foreach (var item in SceneManager.Scenes.Values)
                {
                    ScenesListView.Items.Add(item);
                }
            }

            SceneConfigWindow.Close();
        }
        /// <summary>
        /// 场景配置完成事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ViewModel_SceneConfigurationCompleted(object sender, SceneConfigurationCompletedEventArgs e)
        {
            try
            {
                if (e.Scene != null)
                {
                    //注册场景
                    SceneManager.RegisterScene(e.Scene);

                    ScenesListView.Items.Clear();
                    foreach (var item in SceneManager.Scenes.Values)
                    {
                        ScenesListView.Items.Add(item);
                    }
                }

                SceneConfigWindow.Close();
            }
            catch (Exception ex)
            {
                Logging.Error(ex);
                MessageBox.Show(ex.Message);
            }
        }