Exemplo n.º 1
0
    /// <summary>
    /// Loads a scene if it has never been loaded before.
    /// </summary>
    /// <param name="sceneName">The name of the new scene to load</param>
    private static void LoadNewScene(string sceneName)
    {
        // Let anyone that cares know that a scene change has started.
        if (SceneChangeStarted != null)
        {
            SceneChangeStarted.Invoke();
        }
        // Load the scene asynchronously
        AsyncOperation loadNewScene = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);

        instance.StartCoroutine(WaitUntilSceneIsLoaded(sceneName, loadNewScene));
    }
Exemplo n.º 2
0
    /// <summary>
    /// Enables a scene if it has already been loaded, and disables the old one.
    /// </summary>
    /// <param name="sceneName">The name of the scene to enable</param>
    private static void LoadExistingScene(string sceneName)
    {
        // Let anyone that cares know that a scene change has started.
        if (SceneChangeStarted != null)
        {
            SceneChangeStarted.Invoke();
        }
        Scene currentScene = SceneManager.GetActiveScene();
        Scene newScene     = SceneManager.GetSceneByName(sceneName);

        //Disable the current scene and load the new one
        DisableAndEnable(currentScene, newScene);
    }