void Start() { GameObject anotherObject = GameObject.Find("SceneChangeBox"); sceneChangeEffect = anotherObject.GetComponent <SceneChangeEffect>(); Set_sceneChange = true; moveSwitch = false; }
void Start() { playMusic = false; changeScene = false; GameObject anotherObject = GameObject.Find("SceneChangeBox"); sceneChangeEffect = anotherObject.GetComponent <SceneChangeEffect>(); onlyOne = true; }
void Start() { boxOrientation = BOXORIENTATION.soundBox_1; boxOrientation_Old = boxOrientation; musicManagement = GetComponent <MusicManagement>(); GameObject childObject = transform.Find("SoundInformation").gameObject; GameObject anotherObject = GameObject.Find("SceneChangeBox"); sceneChangeEffect = anotherObject.GetComponent <SceneChangeEffect>(); Set_LeftJudgment = false; Set_RightJudgment = false; Set_JumpJudgment = false; Set_sceneChange = true; }