Exemplo n.º 1
0
    void Update()
    {
        if (gameObject == null)
        {
            Debug.Log("#5");
            game_manager.restart(true);
        }

        Vector3 pos = transform.position;

        if (Input.GetKey("w"))
        {
            pos.y += v_speed * Time.deltaTime;
            tori.SetTrigger("walk_w");
            s_r.sprite   = ylos;
            last_pressed = "w";
        }
        else if (Input.GetKey("a"))
        {
            pos.x -= h_speed * Time.deltaTime;
            tori.SetTrigger("walk_a");
            s_r.sprite   = vasen;
            last_pressed = "a";
        }
        else if (Input.GetKey("s"))
        {
            pos.y -= v_speed * Time.deltaTime;
            tori.SetTrigger("walk_s");
            s_r.sprite   = alas;
            last_pressed = "s";
        }
        else if (Input.GetKey("d"))
        {
            pos.x += h_speed * Time.deltaTime;
            tori.SetTrigger("walk_d");
            s_r.sprite   = oikea;
            last_pressed = "d";
        }
        if (Input.GetKey("space"))
        {
            shoot_projectile();
        }

        transform.position = pos;
        transform.rotation = Quaternion.Euler(0, 0, 0);
    }
Exemplo n.º 2
0
    private void OnTriggerEnter2D(Collider2D coll)
    {
        var name = coll.gameObject.name;

        if (name == "Player(Clone)")
        {
            Debug.Log("#1");
            game_manager.sounds[1].Play();
            new WaitForSecondsRealtime(2);
            Destroy(player);
            game_manager.restart(true);
        }
        if (name == "bulletPrefab(Clone)")
        {
            Debug.Log("#2");
            Destroy(gameObject);
            Destroy(coll.gameObject);
        }
    }