Exemplo n.º 1
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        public async Task TestBaseScenario()
        {
            // test data should be loaded from a local file
            var player = new Player
            {
            };

            var login = new Mock <IScenario>();

            login.Setup(x => x.Execute(It.IsAny <ScenarioContext>()))
            .Returns(new BaseScenarioResult());
            var watch = new Mock <IScenario>();

            watch.Setup(x => x.Execute(It.IsAny <ScenarioContext>()))
            .Returns(new BaseScenarioResult());
            var check = new Mock <IScenario>();

            check.Setup(x => x.Execute(It.IsAny <ScenarioContext>()))
            .Returns(new BaseScenarioResult());

            var provider = new Mock <IWebDriverProvider>();
            Mock <IScenarioFactory> factory = new Mock <IScenarioFactory>();
            var logger = new Mock <ILogger <GameplayApi> >();

            factory.Setup(x => x.GetScenario <WatchScenario>()).Returns(watch.Object);
            factory.Setup(x => x.GetScenario <CheckReportsScenario>()).Returns(check.Object);
            var executor = new ScenarioExecutor();
            var api      = new GameplayApi(executor, factory.Object, logger.Object);
            await api.Watch(player);

            login.Verify(x => x.Execute(It.IsAny <ScenarioContext>()), Times.Once);
        }
Exemplo n.º 2
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 public ScenarioRunner(ScenarioExecutor scenarioExecutor, IMetadataProvider metadataProvider, IScenarioProgressNotifier progressNotifier, Func <Exception, ExecutionStatus> exceptionToStatusMapper)
 {
     _scenarioExecutor        = scenarioExecutor;
     _metadataProvider        = metadataProvider;
     _progressNotifier        = progressNotifier;
     _exceptionToStatusMapper = exceptionToStatusMapper;
 }
Exemplo n.º 3
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 public ScenarioRunner(ScenarioExecutor scenarioExecutor, IMetadataProvider metadataProvider, IScenarioProgressNotifier progressNotifier, ExceptionProcessor exceptionProcessor)
 {
     _scenarioExecutor   = scenarioExecutor;
     _metadataProvider   = metadataProvider;
     _progressNotifier   = progressNotifier;
     _exceptionProcessor = exceptionProcessor;
 }
Exemplo n.º 4
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        static BDTestServiceProvider()
        {
            InitialiseBDTest();

            var scenarioRetryManager = new ScenarioRetryManager();

            ScenarioExecutor = new ScenarioExecutor(scenarioRetryManager);
        }
Exemplo n.º 5
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        public FeatureRunner(Type featureType, IntegrationContext integrationContext)
        {
            _featureType        = featureType;
            _integrationContext = integrationContext;
            _featureResult      = new FeatureResult(_integrationContext.MetadataProvider.GetFeatureInfo(featureType));

            _scenarioExecutor = new ScenarioExecutor(new ExtendableExecutor(integrationContext.ExecutionExtensions));
            _scenarioExecutor.ScenarioExecuted += _featureResult.AddScenario;

            integrationContext.FeatureProgressNotifier.NotifyFeatureStart(_featureResult.Info);
        }
Exemplo n.º 6
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        public void TestRunMultipleScenariosAtOnce()
        {
            var user1 = new Player
            {
                UserName = "******"
            };
            var user2 = new Player
            {
                UserName = "******"
            };
            var user3 = new Player
            {
                UserName = "******"
            };

            var results = new List <string>();
            Func <ScenarioContext, BaseScenarioResult> execute = inp =>
            {
                Task.Delay(1000 + new Random().Next(2000)).Wait();
                results.Add(inp.Player.UserName);
                return(new BaseScenarioResult {
                    Messages = new List <string> {
                        inp.Player.UserName
                    }
                });
            };

            var watch          = new Mock <IScenario>();
            var updateUserInfo = new Mock <IScenario>();

            watch.Setup(x => x.Execute(It.IsAny <ScenarioContext>()))
            .Returns(execute);

            var check = new Mock <IScenario>();

            var provider = new Mock <IWebDriverProvider>();
            var factory  = new Mock <IScenarioFactory>();

            factory.Setup(x => x.GetScenario <WatchScenario>()).Returns(watch.Object);
            factory.Setup(x => x.GetScenario <CheckReportsScenario>()).Returns(check.Object);
            factory.Setup(x => x.GetScenario <UpdateUserInfoScenario>()).Returns(updateUserInfo.Object);
            var executor = new ScenarioExecutor();
            var logger   = new Mock <ILogger <GameplayApi> >();
            var api      = new GameplayApi(executor, factory.Object, logger.Object);

            var tasks = Task.WhenAll(api.Watch(user1), api.Watch(user3), api.Watch(user2));

            tasks.Wait();

            Assert.AreEqual(3, results.Count);
            Assert.AreEqual("user1", results[0]);
            Assert.AreEqual("user3", results[1]);
            Assert.AreEqual("user2", results[2]);
        }
Exemplo n.º 7
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        public async Task TestWatchScenario()
        {
            var factory  = new ScenarioFactory(provider);
            var executor = new ScenarioExecutor();
            var api      = new GameplayApi(executor, factory, logger.Object);

            BaseScenarioResult result = await api.Watch(player);

            Assert.IsTrue(result.IsUserUnderAttack);
            Assert.IsTrue(result.Success);
        }
Exemplo n.º 8
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        public async Task TestCheckReportsScenario()
        {
            var factory  = new ScenarioFactory(provider);
            var executor = new ScenarioExecutor();
            var api      = new GameplayApi(executor, factory, logger.Object);

            BaseScenarioResult result = await api.Watch(player);

            Assert.IsTrue(result.IsUserUnderAttack);
            Assert.IsTrue(result.Success);
            Assert.AreEqual("No scan events found", result.Messages.FirstOrDefault());
        }
Exemplo n.º 9
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        public async Task TestIncomingAttackScenario()
        {
            var factory  = new ScenarioFactory(provider);
            var executor = new ScenarioExecutor();
            var api      = new GameplayApi(executor, factory, logger.Object);

            BaseScenarioResult result = await api.Scan(player, false);

            Assert.IsTrue(result.IsUserUnderAttack);
            Assert.IsTrue(result.Villages.Count > 0);
            Assert.IsNotNull(result.Villages.FirstOrDefault());
            Assert.IsTrue(result.Villages.FirstOrDefault().IsUnderAttack);
            Assert.IsTrue(result.Villages.FirstOrDefault().Attacks.Any());
        }
Exemplo n.º 10
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        public void TestPrepareToAttackScenarios()
        {
            var factory  = new ScenarioFactory(provider);
            var executor = new ScenarioExecutor();
            var api      = new GameplayApi(executor, factory, logger.Object);
            var village  = new Village
            {
                Name = "Unex_Test_Village"
            };
            var to = new Village
            {
                CoordinateX = -46,
                CoordinateY = 33
            };

            var actions = new List <GameAction>
            {
                new SendResourcesAction
                {
                    Village = village,
                    To      = to,
                    Action  = GameActionType.SEND_RESOURCES
                },
                new TrainArmyAction()
                {
                    Village      = village,
                    Action       = GameActionType.TRAIN_ARMY,
                    UnitsToTrain = new Dictionary <string, int> {
                        { "Фаланга", 1 }
                    }
                },
                new SendArmyAction()
                {
                    Village     = village,
                    To          = to,
                    Action      = GameActionType.SEND_ARMY,
                    UnitsToSend = new Dictionary <string, int> {
                        { "Фаланга", 1 }
                    },
                    Type = SendArmyType.RAID
                }
            };

            Assert.DoesNotThrow(() => api.RunScenarioWithActions(player, actions).Wait());
        }
Exemplo n.º 11
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 public ScenarioExecutorTests()
 {
     _sut = new ScenarioExecutor(_featureFileRepository.Object);
 }