Exemplo n.º 1
0
        static void LoadEditorScenesForScenario(ScenarioAsset scenario)
        {
            if (!UnloadEditorScenes())
            {
                return;
            }

            // Iterate over all scenes from our saved scenes and reload them in the editor.
            foreach (var sceneName in scenario.scenes)
            {
                System.Console.WriteLine($"Loading {sceneName} in editor");
                EditorSceneManager.OpenScene(EditorSceneManager.GetSceneByName(sceneName).path, OpenSceneMode.Additive);
            }

            // Make the first listed scene in the scenario the active scene.
            EditorSceneManager.SetActiveScene(EditorSceneManager.GetSceneByName(scenario.scenes.First()));
        }
        public async Task <IActionResult> AddAsset(Guid procedureId, Guid scenarioId, [FromBody] AddScenarioAssetCommand command)
        {
            try
            {
                command.ProcedureId = procedureId;
                command.ScenarioId  = scenarioId;
                ScenarioAsset asset = await this._mediator.Send(command);

                return(Ok(asset));
            }
            catch (ScenarioManagementDomainException ex)
            {
                this._logger.LogError(0, ex, ex.Message);
                return(BadRequest(new { Reason = ex.Message }));
            }
            catch (Exception ex)
            {
                this._logger.LogError(0, ex, ex.Message);
                return(BadRequest());
            }
        }