public int sceIoWriteAsync(SceUID fd, void *data, SceSize size) { throw(new NotImplementedException()); /* * unimplemented(); * return -1; */ }
public int sceIoWriteAsync(SceUID FileId, void *data, SceSize size) { _DelayIo(IoDelayType.Write, (long)size); throw (new NotImplementedException()); /* * unimplemented(); * return -1; */ }
public int sceIoWriteAsync(SceUID FileId, void* data, SceSize size) { _DelayIo(IoDelayType.Write, (long)size); throw (new NotImplementedException()); /* unimplemented(); return -1; */ }
public int sceIoWriteAsync(SceUID fd, void* data, SceSize size) { throw(new NotImplementedException()); /* unimplemented(); return -1; */ }