void LevelLoaded(Scene scene, LoadSceneMode bop) { // Debug.Log(scene.name); if (scene.name == "_FINAL_menu") { //if (GameMaster.me.managers.transform.childCount == 8) { //GameMaster.me.managers.transform.GetChild(7).transform.parent = null; //} //Destroy(GameMaster.me.managers); } else { BulletManager.me.spawnList.Clear(); GameMaster.me.findUI(); GameMaster.me.updateUI(); GameMaster.me.findSpawnPoints(); player1 = GameMaster.me.player1; player2 = GameMaster.me.player2; scanlines = Camera.main.GetComponent <ScanlinesEffect>(); globalTimescale = 1f; GameMaster.me.StartCoroutine(GameMaster.me.Countdown(3)); // Debug.Log(music); if (!musicMix) { musicMix = music.outputAudioMixerGroup.audioMixer; } } // Debug.Log(musicMix); }
private void SetupPostProcess() { _scanLines = content.loadNezEffect <ScanlinesEffect>(); _scanLines.attenuation = 0.0f; addPostProcessor(_vignette = new VignettePostProcessor(2)); addPostProcessor(new PostProcessor(2, _scanLines)); addPostProcessor(_pixelGlitch = new PixelGlitchPostProcessor(1)); addPostProcessor(_letterbox = new CinematicLetterboxPostProcessor(2)); _bloom = new BloomPostProcessor(1); addPostProcessor(_bloom); _bloom.settings = _bloomSettingsNone; // removePostProcessor(_bloom); _pixelGlitch.horizontalOffset = 0.0f; _pixelGlitch.verticalSize = 2f; _scanLines.linesFactor = 500f; _vignette.power = 0.8f; _vignette.radius = 1.0f; _letterbox.letterboxSize = 0.0f; }