Exemplo n.º 1
0
        void UpdateState(ScanSceneState s)
        {
            state = s;
            if (s == ScanSceneState.FuShown)
            {
                //state = ScanSceneState.FuShown;
                qifuPanel.SetActive(false);
                fuPanel.SetActive(true);
                int year = DateTime.Now.Year;
                //Text yTxt = fuPanel.GetChildByNameInChildren ("Year").GetComponent<Text> ();
                //Text yTxt2 = fuPanel.GetChildByNameInChildren ("Year2").GetComponent<Text> ();
                GameObject yearObj = fuPanel.GetChildByNameInChildren("YearImg");
                yearObj.ShowChildByName(year.ToString());
//				if (year == 2018) {
//					yTxt.text = "二零一八";
//					yTxt2.text = "戊戌年";
//				} else if (year == 2019) {
//					yTxt.text = "二零一九";
//					yTxt2.text = "己亥年";
//				} else {
//					yTxt.text = "二零一七";
//					yTxt2.text = "丁酉年";
//				}
                GetRandomFu();
            }
            else if (s == ScanSceneState.EnterName)
            {
                //sceneComponents["scroll"].Reset();
                qifuButton.SetActive(false);
                namePanel.SetActive(true);
                namePanel.GetComponent <Scroll> ().Play();
                Invoke("SelectInputField", 1);
                //inputField.Select ();
                inputField.ActivateInputField();
            }
            else if (s == ScanSceneState.AnimationAfterName)
            {
                namePanel.SetActive(false);
                btnBack.SetActive(true);
                guanyinAnimator.Play("Play");
                sceneComponents ["falun"].Play();
                raysContainer.SetActive(true);
                delayCall.Call(3f, () => {
                    qifuPanel.SetActive(true);
                    qifuPanel.GetComponent <Scroll> ().Play();
                });
                fuPanel.SetActive(false);
                //delayCall.Call (10f, ()=>UpdateState (ScanSceneState.FuShown));
                qifuText.text = inputField.text;
                AudioSource audio = GetAudioSource();
                audio.clip = dabeizhouClip;
                if (!audio.isPlaying)
                {
                    audio.Play();
                    audio.volume = 0;
                    audioVolume  = -.2f;
                }
            }
        }
 //if forceOverride prev state = prev state return function;
 public void SetState(string name, Hashtable args = null, bool forceOverride = true)
 {
     if (state != null && state.name == name && !forceOverride)
     {
         return;
     }
     if (state != null)
     {
         state.OnExit();
         Logger.Log("leaving scene: " + state.ToString(), "green");
     }
     Logger.Log("scene: " + name, "green");
     state       = ScanSceneState.GetState(name);
     state.scene = this;
     state.OnEnter(args);
 }
Exemplo n.º 3
0
        public void PlayAnimation()
        {
            Debug.Log("PlayAnimation");
            btnBack.SetActive(false);
            infoPanel.SetActive(false);
            btnInfo.SetActive(false);
            scanner.SetActive(false);
            //StartCoroutine(startLightController.ShowLight());
            playing = true;
            //state = ScanSceneState.AnimationAfterTrack;
            delayCall.Call(1f, () => {
                //startLightController.Play ();
                sceneComponents ["sparkle"].Play();
            });

            delayCall.Call(3.5f, () => {
                state = ScanSceneState.GuanyinShow;
                guanyin.SetActive(true);
                guanyin.transform.position   = guanyinPath.transform.position;              // - new Vector3(0, .1f, 0);
                guanyin.transform.localScale = Vector3.zero;
                guanyin.transform.DOScale(3, 3f).SetEase(Ease.OutQuad);
            });
            //dizuo.transform.localPosition = new Vector3 (dizuoPosition.x, dizuoPosition.y - 0.5f, dizuoPosition.z);
            Vector3 cameraDir = Camera.main.transform.forward;

            //guanyin.transform.parent.LookAt (new Vector3(-cameraDir.x, 0, -cameraDir.z));
            delayCall.Call(4f, () => {
                headLight.enabled = true;
                state             = ScanSceneState.GuanyinMove;
                ParticleSystem guanyinCloudParticle = guanyinCloud.GetComponent <ParticleSystem> ();
                guanyinCloudParticle.Play();

                //guanyinCloud = guanyin.GetChildByNameInChildren ("Cloud_GuanYin");

                //this.guanyinMoving = true;

                Debug.Log("delayCall guanyin");
                //tweener = guanyin.transform.DOLocalMove(guanyinPosition, 5f).SetEase(Ease.OutQuad);
                //guanyin.transform.DOLocalMove(guanyinPosition, 5f).SetEase(Ease.Linear);

                /////////////////////wo xie de

                /*List<GameObject> pathPointList = guanyinPathData.pathPointData;
                 * int pathPointIndex = 0;
                 * foreach(GameObject pathPoint in pathPointList){
                 * //	delayCall.Call(pathPointIndex, ()=>{
                 *      guanyin.transform.DOLocalMove(pathPoint.transform.localPosition, 1f).SetEase(Ease.Linear);
                 * });
                 * pathPointIndex++;
                 * }*/
                /////////////////////wo xie de


                guanyin.transform.DOScale(guanyinScale, 5f).SetEase(Ease.OutQuad);
                guanyin.transform.DOLocalRotate(new Vector3(0, 180, 0), 5f).SetEase(Ease.OutQuad);
            });

//			delayCall.Call (2f, () => {
//				dizuo.transform.DOScale (Vector3.one, 2f).SetEase (Ease.OutQuart);
//			});
//		inputDelayCall.Call(9f, ()=>{
//			canvas.SetActive (true);
//		});
//		delayCall.Call(5f, ()=>{
//			falun.transform.SetParent(ARCamera.gameObject.transform);
//			falun.transform.DOLocalMove(  ARCamera.gameObject.transform.InverseTransformPoint(ARCamera.gameObject.transform.forward) * .1f, 5f).SetEase(Ease.OutQuad);
//		});

            delayCall.Call(8f, () => {
                qifuButton.SetActive(true);
                //enterNameMoving = true;
                //state = ScanSceneState.ShowScroll;
                //sceneComponents["scroll"].Play();
                //
            });
            cloudMoving = true;
        }