private void OnGUI() { if (m_StartGameCoroutine != null) { ScaledGUI.Label("Waiting for player", TextAnchor.UpperCenter); } }
private void OnGUI() { if (Controller != null && Controller.IsGameOver && Controller.isLocalPlayer) { string text = m_Rank == 1 ? "Win" : "Lose"; ScaledGUI.Label(text, TextAnchor.MiddleCenter, Vector2.zero, Color.white, 100); } }
/// <summary> /// GUI表示 /// </summary> private void OnGUI() { if (Game.Controller != null && Game.Controller.isLocalPlayer) { int chainCount = (Game as PPGame).PlayArea.ChainCount; if (chainCount > 0) { ScaledGUI.Label((chainCount + 1).ToString() + " Chain"); } } }
/// <summary> /// GUI表示 /// </summary> private void OnGUI() { if (Game.Controller != null && Game.Controller.isLocalPlayer) { ScaledGUI.Label( (Game as MDGame).PlayArea.ChainCount.ToString() + " Chain\n" + "Chain Receive " + (Game as MDGame).PlayArea.ChainReceiveTime.ToString("0.00") + "\n" + "IsValidPull " + (Game as MDGame).PlayArea.IsValidPull(m_CurrentRow) + "\n" + "PulledDropCount " + (Game as MDGame).PlayArea.GetPulledDropCount() + "\n" + "PushingDropCount " + (Game as MDGame).PlayArea.GetPushingDropCount()); } }
/// <summary> /// GUI更新 /// </summary> private void OnGUI() { // 過去ログ表示 if (m_History != null && m_History.Count > 0) { StringBuilder sb = new StringBuilder(); foreach (string str in m_History) { sb.Append(str); } ScaledGUI.Label(sb.ToString(), TextAnchor.UpperLeft, Vector2.zero, Color.white, 24); } }
private void OnGUI() { if (m_Game.Controller != null && m_Game.Controller.isLocalPlayer) { string next = ""; if (m_NextTetrominoTypes.Count > 0) { switch (m_NextTetrominoTypes[0]) { case 0: next = "S"; break; case 1: next = "Z"; break; case 2: next = "T"; break; case 3: next = "L"; break; case 4: next = "J"; break; case 5: next = "I"; break; case 6: next = "O"; break; } } ScaledGUI.Label(next); /* * for (int y = 0; y < m_Lines.Count; y++) * { * for (int x = 0; x < m_Lines[y].Length; x++) * { * Vector3 pos = m_Lines[y][x].Position; * pos.y = -pos.y; * pos = Camera.main.WorldToScreenPoint(pos); * GUI.Label(new Rect(pos.x, pos.y, 100, 100), m_Lines[y][x].AttachedPanel != null ? "full" : "empty"); * } * } */ } }
protected void OnGUI() { string text = ""; if (NetworkGameManager.Instance.PlayerCount > 0) { if (NetworkServer.active) { text += "Match created\n"; text += "Waiting for player (" + NetworkGameManager.Instance.PlayerCount.ToString() + " / " + NetworkGameManager.Instance.matchSize.ToString() + ")\n"; } else if (NetworkClient.active) { text += "Match joined\n"; } } else if (m_MatchingCoroutine != null) { text += "Finding..."; } ScaledGUI.Label(text, TextAnchor.MiddleCenter); }