// Json 로드 Save_Type_Option_Data
 public void LOAD_NEW_DATA_JSON_Save_Type_Option()
 {
     if (File.Exists(mobile_Path + "/" + "Save_Type_Option_Data.json"))
     {
         string json_String = File.ReadAllText(mobile_Path + "/" + "Save_Type_Option_Data.json");
         JsonData load_Json = JsonMapper.ToObject(json_String);
         select_Type_Option = new Save_Type_Option((int)load_Json["LANGUAGE_TYPE"], (int)load_Json["SAVE_TYPE"]);
     }
 }
 private bool is_Begin; // 처음 게임 들어올때 한번 실행
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this.gameObject);
     }
     is_Begin = false;
     party_Status = new Party_Status[12];
     rena_Attire_Status = new Rena_Attire_Status[3];
     mobile_Path = Application.persistentDataPath;
     Json_Data_Parsing(); // defualt data 파싱 
     LOAD_NEW_DATA_JSON_Rena_Attire_Status();
     LOAD_NEW_DATA_JSON_Party_Status();
     LOAD_NEW_DATA_JSON_Save_Type_Option();
     if (is_Begin)
     {
         is_Begin = false;
         int helper_1 = 4;
         for (int i = 0; i < party_Status.Length; i++)
         {
             party_Status[i] = new Party_Status((int)party_Status_Data[helper_1]["SAVE_NUM"], (int)party_Status_Data[helper_1]["PARTY_NUM"]);
             helper_1++;
         }
         int helper_2 = 1;
         for (int i = 0; i < rena_Attire_Status.Length; i++)
         {
             rena_Attire_Status[i] = new Rena_Attire_Status((int)rena_Attire_Status_Data[helper_2]["SAVE_NUM"]);
             helper_2++;
         }
         select_Type_Option = new Save_Type_Option((int)save_Type_Option[0]["LANGUAGE_TYPE"], (int)save_Type_Option[0]["SAVE_TYPE"]);
     }
 }