Exemplo n.º 1
0
    public bool SaveGame(string name)
    { // заменить потом на persistent -  постоянный путь
        SetPause(true);

        string path = SaveSystemUI.GetSavesPath() + '/';

        if (!Directory.Exists(path))
        {
            Directory.CreateDirectory(path);
        }
        FileStream fs = File.Create(path + name + '.' + SaveSystemUI.SAVE_FNAME_EXTENSION);

        savename = name;
        //сразу передавать файловый поток для записи, чтобы не забивать озу
        #region gms mainPartFilling
        fs.Write(System.BitConverter.GetBytes(GameConstants.SAVE_SYSTEM_VERSION), 0, 4);
        // start writing
        fs.Write(System.BitConverter.GetBytes(gameSpeed), 0, 4);
        fs.Write(System.BitConverter.GetBytes(lifeGrowCoefficient), 0, 4);
        fs.Write(System.BitConverter.GetBytes(demolitionLossesPercent), 0, 4);
        fs.Write(System.BitConverter.GetBytes(lifepowerLossesPercent), 0, 4);
        fs.Write(System.BitConverter.GetBytes(LUCK_COEFFICIENT), 0, 4);
        fs.Write(System.BitConverter.GetBytes(sellPriceCoefficient), 0, 4);
        fs.Write(System.BitConverter.GetBytes(tradeVesselsTrafficCoefficient), 0, 4);
        fs.Write(System.BitConverter.GetBytes(upgradeDiscount), 0, 4);
        fs.Write(System.BitConverter.GetBytes(upgradeCostIncrease), 0, 4);
        fs.Write(System.BitConverter.GetBytes(warProximity), 0, 4);
        //40
        fs.WriteByte((byte)difficulty);    // 41
        fs.WriteByte((byte)startGameWith); // 42
        fs.WriteByte(prevCutHeight);       //43
        fs.WriteByte(day);                 // 44
        fs.WriteByte(month);               //45
        fs.Write(System.BitConverter.GetBytes(year), 0, 4);
        fs.Write(System.BitConverter.GetBytes(timeGone), 0, 4);
        fs.Write(System.BitConverter.GetBytes(gearsDegradeSpeed), 0, 4);
        fs.Write(System.BitConverter.GetBytes(labourTimer), 0, 4);
        fs.Write(System.BitConverter.GetBytes(RecruitingCenter.GetHireCost()), 0, 4);
        //65 (+4) end
        #endregion

        DockSystem.SaveDockSystem(fs);
        globalMap.Save(fs);
        environmentMaster.Save(fs);
        Artifact.SaveStaticData(fs);
        Crew.SaveStaticData(fs);
        mainChunk.SaveChunkData(fs);
        colonyController.Save(fs); // <------- COLONY CONTROLLER

        QuestUI.current.Save(fs);
        Expedition.SaveStaticData(fs);
        Knowledge.GetCurrent().Save(fs);
        fs.Position = 0;
        double hashsum = GetHashSum(fs, false);
        fs.Write(System.BitConverter.GetBytes(hashsum), 0, 8);
        fs.Close();
        SetPause(false);
        return(true);
    }
Exemplo n.º 2
0
    void Start()
    {
        if (gameStarted)
        {
            return;
        }

        if (gameMode != GameMode.Editor)
        {
            difficulty = gameStartSettings.difficulty;
            SetDefaultValues();
            //byte chunksize = gss.chunkSize;
            byte chunksize;
            chunksize = gameStartSettings.chunkSize;
            if (testMode && savenameToLoad != string.Empty)
            {
                gameStartSettings = new GameStartSettings(ChunkGenerationMode.GameLoading);
                savename          = savenameToLoad;
            }
            if (gameStartSettings.generationMode != ChunkGenerationMode.GameLoading)
            {
                if (gameStartSettings.generationMode != ChunkGenerationMode.DontGenerate)
                {
                    if (gameStartSettings.generationMode != ChunkGenerationMode.TerrainLoading)
                    {
                        Constructor.ConstructChunk(chunksize, gameStartSettings.generationMode);
                        // Constructor.ConstructBlock(chunksize);
                        if (gameStartSettings.generationMode == ChunkGenerationMode.Peak)
                        {
                            environmentMaster.PrepareIslandBasis(ChunkGenerationMode.Peak);
                        }
                    }
                    else
                    {
                        LoadTerrain(SaveSystemUI.GetTerrainsPath() + '/' + savename + '.' + SaveSystemUI.TERRAIN_FNAME_EXTENSION);
                    }
                }
                FollowingCamera.main.ResetTouchRightBorder();
                FollowingCamera.main.CameraRotationBlock(false);
                warProximity   = 0.01f;
                layerCutHeight = Chunk.chunkSize; prevCutHeight = layerCutHeight;
                switch (startGameWith)
                {
                case GameStart.Zeppelin:
                    Instantiate(Resources.Load <GameObject>("Prefs/Zeppelin"));
                    if (needTutorial)
                    {
                        GameLogUI.EnableDecisionWindow(null, Localization.GetTutorialHint(LocalizedTutorialHint.Landing));
                    }
                    else
                    {
                        GameLogUI.MakeAnnouncement(Localization.GetAnnouncementString(GameAnnouncements.SetLandingPoint));
                    }
                    break;

                case GameStart.Headquarters:
                    var   sblocks = mainChunk.surfaces;
                    Plane sb      = sblocks[Random.Range(0, sblocks.Length)];
                    int   xpos    = sb.pos.x;
                    int   zpos    = sb.pos.z;

                    Structure s;
                    if (testMode)
                    {
                        s = HeadQuarters.GetHQ(6);
                        weNeedNoResources = true;
                    }
                    else
                    {
                        weNeedNoResources = false;
                        s = HeadQuarters.GetHQ(1);
                    }

                    Plane b = mainChunk.GetHighestSurfacePlane(xpos, zpos);
                    s.SetBasement(b, PixelPosByte.zero);


                    sb = mainChunk.GetHighestSurfacePlane(xpos - 1, zpos + 1);
                    if (sb == null)
                    {
                        sb = mainChunk.GetHighestSurfacePlane(xpos, zpos + 1);
                        if (sb == null)
                        {
                            sb = mainChunk.GetHighestSurfacePlane(xpos + 1, zpos + 1);
                            if (sb == null)
                            {
                                sb = mainChunk.GetHighestSurfacePlane(xpos - 1, zpos);
                                if (sb == null)
                                {
                                    sb = mainChunk.GetHighestSurfacePlane(xpos + 1, zpos);
                                    if (sb == null)
                                    {
                                        sb = mainChunk.GetHighestSurfacePlane(xpos - 1, zpos - 1);
                                        if (sb == null)
                                        {
                                            sb = mainChunk.GetHighestSurfacePlane(xpos, zpos - 1);
                                            if (sb == null)
                                            {
                                                sb = mainChunk.GetHighestSurfacePlane(xpos + 1, zpos - 1);
                                                if (sb == null)
                                                {
                                                    print("bad generation, do something!");
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    StorageHouse firstStorage = Structure.GetStructureByID(Structure.STORAGE_0_ID) as StorageHouse;
                    firstStorage.SetBasement(sb, PixelPosByte.zero);
                    SetStartResources();
                    break;
                }
                FollowingCamera.main.WeNeedUpdate();
            }
            else
            {
                LoadGame(SaveSystemUI.GetSavesPath() + '/' + savename + ".sav");
            }
        }
        else
        {
            gameObject.AddComponent <PoolMaster>().Load();
            mainChunk = new GameObject("chunk").AddComponent <Chunk>();
            int size = Chunk.chunkSize;
            int[,,] blocksArray = new int[size, size, size];
            size /= 2;
            blocksArray[size, size, size] = ResourceType.STONE_ID;
            mainChunk.CreateNewChunk(blocksArray);
        }

        { // set look point
            FollowingCamera.camBasisTransform.position = sceneCenter;
        }
        gameStarted = true;
    }