/**Method Name: getInput * Parameters: N/A * Returns: N/A * * Takes input from the user and creates a new BuddyData and adds it to the list. * */ public void getInput() { BuddyData newBuddy = new BuddyData(buddyName.text, buddyNumber.text); buddies.Add(newBuddy); //Automatically saves changes to the file SaveSystem.AddBuddy(buddies); UpdateList(); }
public void toggleActive() { int index = int.Parse(ES.currentSelectedGameObject.transform.parent.name); buddies[index].isActive = !buddies[index].isActive; if (buddies[index].isActive) { ES.currentSelectedGameObject.GetComponentInChildren <Text>().text = "Active"; } else { ES.currentSelectedGameObject.GetComponentInChildren <Text>().text = "Inactive"; } SaveSystem.AddBuddy(buddies); }