Exemplo n.º 1
0
            public static void Open(SceneView sceneview)
            {
                SavePopup window = CreateInstance <SavePopup>();

                window.position = new Rect(sceneview.position.x + sceneview.position.width * 0.5f - 125, sceneview.position.y + sceneview.position.height * 0.5f - 75, 250, 150);
                window.ShowPopup();
                window.titleContent = new GUIContent("Bookmark Scene View as");
                window.sceneview    = sceneview;
            }
Exemplo n.º 2
0
        public static GenericMenu QuickAccessMenu(SceneView sceneview)
        {
            GenericMenu menu = new GenericMenu();

            if (linkMainCamera)
            {
                menu.AddItem(new GUIContent("Unlock MainCamera from SceneView"), false, () => linkMainCamera = false);
                menu.AddSeparator("");
            }

            foreach (Viewpoint v in Instance.builtin_viewpoints)
            {
                menu.AddItem(new GUIContent(v.name), false, () => v.Load(sceneview));
            }

            menu.AddSeparator("");

            //foreach (Camera c in Object.FindObjectsOfType<Camera>()) // TODO : add the includeInactive parameter when possible
            foreach (Camera c in FindObjectsOfTypeAll <Camera>())
            {
                menu.AddItem(new GUIContent("Cameras/" + c.name), false, () =>
                {
                    sceneview.in2DMode = false;
                    if (sceneview.orthographic = c.orthographic)
                    {
                        sceneview.size = c.orthographicSize; // FIXME not working as expected
                    }
                    else
                    {
                        sceneview.cameraSettings.fieldOfView = c.fieldOfView;
                    }
                    sceneview.AlignViewToObject(c.transform);
                });
            }

#if CINEMACHINE
            //foreach (CinemachineVirtualCamera c in Object.FindObjectsOfType<CinemachineVirtualCamera>()) // TODO : add the includeInactive parameter when possible
            foreach (CinemachineVirtualCamera c in FindObjectsOfTypeAll <CinemachineVirtualCamera>())
            {
                menu.AddItem(new GUIContent("Virtual Cameras/" + c.name), false, () =>
                {
                    sceneview.in2DMode = false;
                    if (sceneview.orthographic = c.m_Lens.Orthographic)
                    {
                        sceneview.size = c.m_Lens.OrthographicSize; // FIXME not working as expected
                    }
                    else
                    {
                        sceneview.cameraSettings.fieldOfView = c.m_Lens.FieldOfView;
                    }
                    sceneview.AlignViewToObject(c.transform);
                    if (soloVirtualCamerasOnSelection || linkMainCamera)
                    {
                        Selection.activeGameObject  = c.gameObject;
                        CinemachineBrain.SoloCamera = c;
                    }
                });
            }
#endif

            menu.AddSeparator("");

            foreach (Viewpoint v in Instance.viewpoints)
            {
                menu.AddItem(new GUIContent(v.name), false, () => v.Load(sceneview));
            }

            menu.AddSeparator("");
            menu.AddItem(new GUIContent("Bookmark View", "Saves the current view as a Bookmark."), false, () => SavePopup.Open(sceneview));
            menu.AddSeparator("");
            //menu.AddItem(new GUIContent("Filter/LOD", "Filters View."), false, () => SceneModeUtility.SearchForType(typeof(LODGroup)));
            menu.AddItem(new GUIContent("Filter/LOD Groups", "Filters View."), false, () => sceneview.SetSearchFilter("LODGroup", 2));
            menu.AddItem(new GUIContent("Filter/Colliders", "Filters View."), false, () => sceneview.SetSearchFilter("Collider", 2));
            menu.AddItem(new GUIContent("Filter/Renderer", "Filters View."), false, () => sceneview.SetSearchFilter("Renderer", 2));
            menu.AddItem(new GUIContent("Filter/Metadata", "Filters View."), false, () => sceneview.SetSearchFilter("Metadata", 2));
            menu.AddSeparator("");
            menu.AddItem(new GUIContent("Frame All"), false, () => { sceneview.FrameAll(); });
            menu.AddItem(new GUIContent("Frame Visible Layers"), false, () => { sceneview.FrameLayers(Tools.visibleLayers); });
            menu.AddItem(new GUIContent("Align to Selection"), false, () => AlignToSelection(sceneview));
            menu.AddItem(new GUIContent("Snap Main Camera"), false, () => SnapCamera(Camera.main, sceneview, linkFOV, true));

            // TODO : experiment with sceneview.rootVisualElement
            //menu.AddItem(new GUIContent("Options/Show as UIElements"), false, () =>
            //{
            //    sceneview.rootVisualElement.Add(new Button(() => Debug.Log("TEST")) { text = "TEST" });
            //});

            menu.AddItem(new GUIContent("Options/Show as GUI"), showAsSceneViewGUI, () => showAsSceneViewGUI          = !showAsSceneViewGUI);
            menu.AddItem(new GUIContent("Options/Lock MainCamera to SceneView"), linkMainCamera, () => linkMainCamera = !linkMainCamera);
            menu.AddItem(new GUIContent("Options/Link FOV"), linkFOV, () => linkFOV = !linkFOV);
#if CINEMACHINE
            menu.AddItem(new GUIContent("Options/Solo Virtual Cameras"), soloVirtualCamerasOnSelection, () => soloVirtualCamerasOnSelection = !soloVirtualCamerasOnSelection);
#endif
            menu.AddSeparator("Options/");
            menu.AddItem(new GUIContent("Options/Bookmarks Editor"), false, () => BookmarkEditorWindow.Open());
            menu.AddItem(new GUIContent("Options/Clear All Bookmarks"), false, () => Instance.viewpoints.Clear());
            menu.AddItem(new GUIContent("Options/Save to Disk"), false, () => Instance?.SaveToJson(path));
            //menu.AddSeparator("Options/");
            //menu.AddItem(new GUIContent("Options/Enable AA"), false, () => { sceneview.antiAlias = 8; });
            return(menu);
        }
Exemplo n.º 3
0
        protected virtual void ShowSavePopup()
        {
            var sceneInfo = SceneInfoSelector.CurrentValue.SceneInfo;

            SavePopup.Display(sceneInfo.User, sceneInfo.Encounter);
        }