ClearSave() public method

public ClearSave ( ) : void
return void
Exemplo n.º 1
0
    public void CreateNew()
    {
        saveLoadManager.ClearSave();

        DestroyImmediate(GameObject.Find("World"));
        world      = Instantiate(worldPrefab).GetComponent <World>();
        world.name = "World";
        world.CreateNew();
        world.transform.parent = transform;

        DestroyImmediate(GameObject.Find("Player"));
        player = Instantiate(playerPrefab).GetComponent <Player>();
        player.CreateNew();
        player.transform.parent = transform;
        player.name             = "Player";

        Debug.Log("new game created");
        saveLoadManager.Save(this);
        GM.SetGameState(GameState.GAME);
        Unpause();
    }