// Use this for initialization void Start() { //lives = 3; saveScore = GetComponent <SaveHighScore> (); debryObject = DebryObject; saveScore.LoadHighScoreXML(); highScoreText.text = "" + highScore; //Debug.Log (CameraRotate.rotateSpeed); }
public void ResetLevel() { SceneManager.LoadScene("Test2"); score = 0; lives = 3; numOfEnemysToCreate = 2; numberOfObjects = 0; scoreText.text = "" + score; CameraRotate.rotateSpeed.z = 0.4f; saveScore.LoadHighScoreXML(); highScoreText.text = "" + highScore; alive = true; savedScore = false; }