public void ContinueGame() { ////No player data available, so there is no save data //if (SaveHandler.GetPlayerData() == null) //{ // return; //} string lastActiveSceneName = SaveHandler.GetLastActiveSceneName(); if (lastActiveSceneName.ToLower() == "startmenu") { return; } _levelLoader.LoadNextLevel(lastActiveSceneName, false, Audio); }