// Use this for initialization
    void Awake()
    {
        if (!SaveDataManager.IsSaveDataExists())
        {
            SaveDataManager.CreatePlayerData();
        }
        SaveDataManager.LoadPlayerData();

        Debug.Log(PlayerDataRef.BestRecord[0]);
    }
 public void DeleteData()
 {
     SaveDataManager.DeleteData();
     SaveDataManager.CreatePlayerData();
     SaveDataManager.LoadPlayerData();
 }