public void Addcoins(int coin) { SaveData.AddCoins(coin); coins.text = SaveData.GetCoins().ToString(); coinsMain.text = SaveData.GetCoins().ToString(); coins.GetComponent <Animator>().SetTrigger("Pop"); }
public void AddCoins(int coins) { SaveData.AddCoins(coins); coinParticleSystem.Play(); coinsMain.text = SaveData.GetCoins().ToString(); coinsStore.text = SaveData.GetCoins().ToString(); }
public void CheckForBonus(string name) { if (name == "BonusCat") { SaveData.AddCoins(100); coinsText.text = SaveData.GetCoins().ToString(); coinsText.GetComponent <Animator>().SetTrigger("Pop"); coins.Play(); coinsSound.Play(); } }
public void ChestClick() { lastChestOpen = (ulong)DateTime.Now.Ticks; PlayerPrefs.SetString("LastChestOpen", DateTime.Now.Ticks.ToString()); chestButton.interactable = false; chestButton.GetComponent <Animator>().Rebind(); chestButton.GetComponent <Animator>().enabled = false; coinParticleSystem.Play(); SaveData.AddCoins(500); coins.text = SaveData.GetCoins().ToString(); coins.GetComponent <Animator>().SetTrigger("Pop"); notificationsManager.CreateNotification(msToWait); }
public void OnDeath() { isDead = true; PlayGradient(colorBad); if (cameraAnimator != null) { cameraAnimator.SetTrigger("Death"); } UIManager.GameOverCanvas.SetActive(true); UIManager.PauseButton.SetActive(false); //Saving data if (score > SaveData.GetHighscore()) { SaveData.SetNewHighscore(score); } PlayerPrefs.SetInt("High", score); highscoreText.text = "Highscore: " + SaveData.GetHighscore(); SaveData.AddCoins(score / 10); coinsText.text = SaveData.GetCoins().ToString(); coinsText.GetComponent <Animator>().SetTrigger("Pop"); lastSpeed = ObjectMovement.speed; ObjectMovement.speed = 0; if (HitZone.currentObject != null) { HitZone.currentObject.GetComponent <Rigidbody>().velocity = Vector3.zero; HitZone.currentObject.GetComponent <Rigidbody>().useGravity = true; } gameOverSound.Play(); vibration.GetComponent <Vibrate>().SetVibrate(); }
private void AddCoins() { SaveData.AddCoins(rewardervideoCoins); }