public static void DrawThingRow1(Sandy_Detailed_RPG_GearTab tab, Rect rect, Thing thing, bool equipment)
        {
            if (!Active || !ShouldDrawEnchantmentIcon(thing))
            {
                return;
            }
            //
            Rect rectM = new Rect(rect.x, rect.yMax - 40f, 20f, 20f);

            GUI.DrawTexture(rectM, texEnchanted);
            TooltipHandler.TipRegion(rectM, GetEnchantmentString(thing));
        }
        public static void DrawStats(Sandy_Detailed_RPG_GearTab tab, ref float top, Rect rect, bool showArmor)
        {
            if (!Active)
            {
                return;
            }

            if (showArmor)
            {
                tab.TryDrawOverallArmor(ref top, rect.width, GetHarmonyStatDef(), "RPG_Style_Inventory_ArmorHarmony".Translate());
            }
        }
        public static void DrawStats1(Sandy_Detailed_RPG_GearTab tab, ref float top, float left, bool showArmor)
        {
            if (!Active)
            {
                return;
            }

            if (showArmor)
            {
                tab.TryDrawOverallArmor1(ref top, left, Sandy_Detailed_RPG_GearTab.statPanelWidth, GetHarmonyStatDef(),
                                         "RPG_Style_Inventory_ArmorHarmony".Translate(), texArmorHarmony);
            }
        }
 public static void DrawStats(Sandy_Detailed_RPG_GearTab tab, ref float top, Rect rect, bool showArmor)
 {
     RWoMIntegration.DrawStats(tab, ref top, rect, showArmor);
 }
 public static void DrawThingRow1(Sandy_Detailed_RPG_GearTab tab, Rect rect, Thing thing, bool equipment)
 {
     RWoMIntegration.DrawThingRow1(tab, rect, thing, equipment);
 }