private void createLoopingSample() { sampleChannel?.Dispose(); sampleChannel = audioManager.Samples.Get("tone.wav"); // reduce volume of the tone due to how loud it normally is. sampleChannel.Volume.Value = 0.05; sampleChannel.Looping = true; }
private void createSample() { sampleChannel?.Dispose(); sampleChannel = samples.Get("tone.wav"); // reduce volume of the tone due to how loud it normally is. if (sampleChannel != null) { sampleChannel.Volume.Value = 0.05; } }