public void OnMapLoaded(Packets.Client.CSMG_PLAYER_MAP_LOADED p) { this.Character.invisble = false; this.Map.OnActorVisibilityChange(this.Character); this.Map.SendVisibleActorsToActor(this.Character); Packets.Server.SSMG_LOGIN_FINISHED p1 = new SagaMap.Packets.Server.SSMG_LOGIN_FINISHED(); this.netIO.SendPacket(p1); }
public void OnMapLoaded(Packets.Client.CSMG_PLAYER_MAP_LOADED p) { this.Character.invisble = false; this.Map.OnActorVisibilityChange(this.Character); this.Map.SendVisibleActorsToActor(this.Character); Packets.Server.SSMG_LOGIN_FINISHED p1 = new SagaMap.Packets.Server.SSMG_LOGIN_FINISHED(); this.netIO.SendPacket(p1); }