Exemplo n.º 1
0
        public override void AI()
        {
            Player player = Main.player[projectile.owner];

            if (Saber.AINormalSlash(projectile, SlashLogic))
            {
            }
            else
            {
                // Charged attack
                Saber.AISetChargeSlashVariables(player, chargeSlashDirection);
                Saber.NormalSlash(projectile, player);
            }
            projectile.damage    = 0;
            projectile.ai[0]    += 1f; // Framerate
            projectile.position += player.velocity;
        }