Exemplo n.º 1
0
    public void ChangeGameState(S_GameStates m_newState)
    {
        switch (m_newState)
        {
        case S_GameStates.Play:
            break;

        case S_GameStates.ChangeDay:

            //Everybody have to look to the mobile

            //Exit playground

            if (m_currentDay == S_Days.Gone)
            {
                ChangeGameState(S_GameStates.EndGame);
            }
            else
            {
                m_currentDay++;
            }

            break;

        case S_GameStates.EndGame:
            Invoke("EndGame", 5f);
            break;
        }
    }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     m_currentState = S_GameStates.Play;
     m_currentDay   = S_Days.Fall;
 }