public void GetGameObjects(SWIGTYPE_p_VectorT_Core__CGameObject_p_t GameObjects) { testPINVOKE.CGameObjectManager_GetGameObjects(swigCPtr, SWIGTYPE_p_VectorT_Core__CGameObject_p_t.getCPtr(GameObjects)); if (testPINVOKE.SWIGPendingException.Pending) { throw testPINVOKE.SWIGPendingException.Retrieve(); } }
internal static HandleRef getCPtr(SWIGTYPE_p_VectorT_Core__CGameObject_p_t obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }