Exemplo n.º 1
0
    public static void CreateInputData(SV_System curSystem)
    {
        //Check to see if data already exists
        SV_InputData existingData = (SV_InputData)AssetDatabase.LoadAssetAtPath("Assets/Team/Alvaro/Database/InputData.asset", typeof(SV_InputData));

        if (existingData != null)
        {
            curSystem.inputData = existingData;
            return;
        }

        //Create new data system
        SV_InputData curData = (SV_InputData)ScriptableObject.CreateInstance(typeof(SV_InputData));

        if (curData != null)
        {
            AssetDatabase.CreateAsset(curData, "Assets/Team/Alvaro/Database/InputData.asset");
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();

            if (curSystem != null)
            {
                curSystem.inputData = curData;
            }
        }
        else
        {
            EditorUtility.DisplayDialog("Survival System", "Cannot create input data", "OK");
        }
    }