public void RefreshLines()
        {
            if (Singleton <BuildingManager> .exists)
            {
                int count        = 0;
                var buildingList = SVMBuildingUtils.getAllBuildingsFromCity(Singleton <T> .instance.GetSSD());

                SVMUtils.doLog("{0} buildingList = [{1}] (s={2})", GetType(), string.Join(",", buildingList.Select(x => x.ToString()).ToArray()), buildingList.Count);
                foreach (ushort buildingID in buildingList)
                {
                    Building b             = Singleton <BuildingManager> .instance.m_buildings.m_buffer[buildingID];
                    var      ext           = SVMBuildingAIOverrideUtils.getBuildingOverrideExtension(b.Info);
                    var      maxCountField = ext.GetVehicleMaxCountField(SVMSysDef <T> .instance.GetSSD().vehicleType);
                    var      maxVehicle    = SVMUtils.GetPrivateField <int>(b.Info.GetAI(), maxCountField);
                    if (maxCountField == null || maxVehicle > 0)
                    {
                        AddToList(buildingID, ref count);
                    }
                }
                RemoveExtraLines(count);
                SVMUtils.doLog("{0} final count = {1}", GetType(), count);

                m_LinesUpdated = true;
            }
        }
        private void updateBuildingEditShortcutButton(UIPanel parent)
        {
            if (parent != null)
            {
                UIButton buildingEditShortcut = parent.Find <UIButton>("SVMBuildingShortcut");
                if (!buildingEditShortcut)
                {
                    buildingEditShortcut = initBuildingEditOnWorldInfoPanel(parent);
                }
                var prop = typeof(WorldInfoPanel).GetField("m_InstanceID", System.Reflection.BindingFlags.NonPublic
                                                           | System.Reflection.BindingFlags.Instance);
                ushort buildingId = ((InstanceID)(prop.GetValue(parent.gameObject.GetComponent <WorldInfoPanel>()))).Building;
                var    ssds       = ServiceSystemDefinition.from(Singleton <BuildingManager> .instance.m_buildings.m_buffer[buildingId].Info);

                byte count = 0;
                foreach (var ssd in ssds)
                {
                    var maxCount = SVMBuildingUtils.GetMaxVehiclesBuilding(buildingId, ssd.vehicleType, ssd.level);
                    if (maxCount > 0)
                    {
                        count++;
                        break;
                    }
                }
                buildingEditShortcut.isVisible = count > 0;
            }
        }
Exemplo n.º 3
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        public void RefreshData()
        {
            if (Singleton <BuildingManager> .exists && transform.parent.gameObject.GetComponent <UIComponent>().isVisible)
            {
                GetComponent <UIComponent>().isVisible = true;
                Building b = Singleton <BuildingManager> .instance.m_buildings.m_buffer[this.m_buildingID];
                this.m_buildingName.text = Singleton <BuildingManager> .instance.GetBuildingName(this.m_buildingID, default(InstanceID));

                byte districtID = Singleton <DistrictManager> .instance.GetDistrict(b.m_position);

                string districtName = districtID == 0 ? Locale.Get("SVM_DISTRICT_NONE") : Singleton <DistrictManager> .instance.GetDistrictName(districtID);

                this.m_districtName.text = districtName;

                int count    = 0;
                int cargo    = 0;
                int capacity = 0;
                int inbound  = 0;
                int outbound = 0;
                var extstr   = SVMBuildingAIOverrideUtils.getBuildingOverrideExtensionStrict(b.Info);
                var defLevel = b.Info.m_class.m_level;
                SVMBuildingUtils.CalculateOwnVehicles(buildingId, ref b, extstr.GetManagedReasons(b.Info).Where(x => (x.Value.vehicleLevel ?? defLevel) == sysDef.level).Select(x => x.Key), ref count, ref cargo, ref capacity, ref inbound, ref outbound);

                int maxCount = SVMBuildingUtils.GetMaxVehiclesBuilding(buildingId, sysDef.vehicleType, sysDef.level);
                m_totalVehicles.prefix = count.ToString();
                m_totalVehicles.suffix = maxCount > 0x3FFF ? "∞" : maxCount.ToString();
                if (Singleton <T> .instance.GetSSD().outsideConnection)
                {
                    float angle = Vector2.zero.GetAngleToPoint(VectorUtils.XZ(b.m_position));
                    m_directionLabel.prefix = $"{angle:n1}°";
                    m_directionLabel.text   = " - ";
                    m_directionLabel.suffix = CardinalPoint.getCardinalPoint(angle).ToString();
                }
            }
        }
        public void Update()
        {
            if (!this.m_buildingInfoPanel.isVisible)
            {
                return;
            }
            Building b = Singleton <BuildingManager> .instance.m_buildings.m_buffer[m_buildingIdSelecionado.Building];

            if (!(b.Info.GetAI() is BuildingAI basicAI))
            {
                closeBuildingInfo(null, null);
                return;
            }

            var           ssds         = ServiceSystemDefinition.from(b.Info);
            List <string> textVehicles = new List <string>();

            foreach (var ssd in ssds)
            {
                int count    = 0;
                int cargo    = 0;
                int capacity = 0;
                int inbound  = 0;
                int outbound = 0;
                var ext      = SVMBuildingAIOverrideUtils.getBuildingOverrideExtension(b.Info);
                SVMBuildingUtils.CalculateOwnVehicles(m_buildingIdSelecionado.Building, ref b, ext.GetManagedReasons(b.Info).Keys, ref count, ref cargo, ref capacity, ref inbound, ref outbound);
                var    maxField       = ext.GetVehicleMaxCountField(ssd.vehicleType);
                int    maxVehicles    = (SVMUtils.GetPrivateField <int>(b.Info.GetAI(), maxField) * SVMBuildingUtils.GetProductionRate(ref b) / 100);
                string maxVehiclesStr = maxField == null || maxVehicles > 0x3FFF ? "∞" : maxVehicles.ToString();
                textVehicles.Add($"{count}/{maxVehiclesStr} ({Locale.Get("SVM_VEHICLE_TYPE", ssd.vehicleType.ToString())})");
            }
            vehiclesInUseLabel.text = string.Join(" | ", textVehicles.ToArray());
            upkeepCost.text         = LocaleFormatter.FormatUpkeep(basicAI.GetResourceRate(m_buildingIdSelecionado.Building, ref Singleton <BuildingManager> .instance.m_buildings.m_buffer[(int)m_buildingIdSelecionado.Building], EconomyManager.Resource.Maintenance), false);

            uint num         = Singleton <BuildingManager> .instance.m_buildings.m_buffer[m_buildingIdSelecionado.Building].m_citizenUnits;
            int  num2        = 0;
            int  num3        = 0;
            int  unskill     = 0;
            int  oneSchool   = 0;
            int  twoSchool   = 0;
            int  threeSchool = 0;

            CitizenManager instance = Singleton <CitizenManager> .instance;

            while (num != 0u)
            {
                uint nextUnit = instance.m_units.m_buffer[(int)((UIntPtr)num)].m_nextUnit;
                if ((ushort)(instance.m_units.m_buffer[(int)((UIntPtr)num)].m_flags & CitizenUnit.Flags.Work) != 0)
                {
                    for (int i = 0; i < 5; i++)
                    {
                        uint citizen = instance.m_units.m_buffer[(int)((UIntPtr)num)].GetCitizen(i);
                        if (citizen != 0u && !instance.m_citizens.m_buffer[(int)((UIntPtr)citizen)].Dead && (instance.m_citizens.m_buffer[(int)((UIntPtr)citizen)].m_flags & Citizen.Flags.MovingIn) == Citizen.Flags.None)
                        {
                            num3++;
                            switch (instance.m_citizens.m_buffer[(int)((UIntPtr)citizen)].EducationLevel)
                            {
                            case Citizen.Education.Uneducated:
                                unskill++;
                                break;

                            case Citizen.Education.OneSchool:
                                oneSchool++;
                                break;

                            case Citizen.Education.TwoSchools:
                                twoSchool++;
                                break;

                            case Citizen.Education.ThreeSchools:
                                threeSchool++;
                                break;
                            }
                        }
                    }
                }
                num = nextUnit;
                if (++num2 > 524288)
                {
                    CODebugBase <LogChannel> .Error(LogChannel.Core, "Invalid list detected!\n" + Environment.StackTrace);

                    break;
                }
            }

            workerChart.SetValues(new int[] { unskill, oneSchool, twoSchool, threeSchool }, new int[] { SVMUtils.GetPrivateField <int>(basicAI, "m_workPlaceCount0"), SVMUtils.GetPrivateField <int>(basicAI, "m_workPlaceCount1"), SVMUtils.GetPrivateField <int>(basicAI, "m_workPlaceCount2"), SVMUtils.GetPrivateField <int>(basicAI, "m_workPlaceCount3") });
        }
        protected virtual bool ProcessOffer(ushort buildingID, ref Building data, TransferManager.TransferReason material, TransferManager.TransferOffer offer, TransferManager.TransferReason trTarget, StartTransferCallStructure tup, U instance)
        {
            if (material == trTarget)
            {
                ServiceSystemDefinition def = ServiceSystemDefinition.from(instance.m_info, tup.vehicleType);
                if (def == null)
                {
                    SVMUtils.doLog("SSD Não definido para: {0} {1} {2} {3}", instance.m_info.m_class.m_service, instance.m_info.m_class.m_subService, tup.vehicleLevel ?? instance.m_info.m_class.m_level, tup.vehicleType);
                    return(false);
                }

                #region District Check
                var ext = def.GetTransportExtension();

                if (ext.GetAllowDistrictServiceRestrictions())
                {
                    var buildingDistrict = DistrictManager.instance.GetDistrict(data.m_position);
                    var offerDistrict    = DistrictManager.instance.GetDistrict(offer.Position);
                    if (buildingDistrict != offerDistrict)
                    {
                        if (ServiceVehiclesManagerMod.debugMode)
                        {
                            SVMUtils.doLog($"Building serving different district: building {data.Info} ({buildingID} - districtId {buildingDistrict} {DistrictManager.instance.GetDistrictName(buildingDistrict)}) => offerDistrict: {offerDistrict} {DistrictManager.instance.GetDistrictName(offerDistrict)}");
                        }
                        if (!ext.GetAllowOutsidersEffective(offerDistrict))
                        {
                            var districtBuildings = SVMBuildingUtils.getAllBuildingsFromCity(def, offerDistrict, true, true);

                            if (ServiceVehiclesManagerMod.debugMode)
                            {
                                SVMUtils.doLog($"Offer doesn't allow outsiders. Available buildings found: {districtBuildings}");
                            }
                            if (districtBuildings.Count > 0)
                            {
                                var newBuildingId = districtBuildings[Singleton <SimulationManager> .instance.m_randomizer.Int32((uint)districtBuildings.Count)];
                                return(ProcessOffer(newBuildingId, ref BuildingManager.instance.m_buildings.m_buffer[newBuildingId], material, offer, trTarget, tup, instance));
                            }
                            if (ServiceVehiclesManagerMod.debugMode)
                            {
                                SVMUtils.doLog($"Ignoring because no buildings can handle it");
                            }
                        }
                        if (!ext.GetAllowGoOutsideEffective(buildingDistrict))
                        {
                            var districtBuildings = SVMBuildingUtils.getAllBuildingsFromCity(def, offerDistrict, false, true);
                            if (ServiceVehiclesManagerMod.debugMode)
                            {
                                SVMUtils.doLog($"Building district doesn't allow go out. Available buildings found: {districtBuildings}");
                            }
                            if (districtBuildings.Count > 0)
                            {
                                var newBuildingId = districtBuildings[Singleton <SimulationManager> .instance.m_randomizer.Int32((uint)districtBuildings.Count)];
                                return(ProcessOffer(newBuildingId, ref BuildingManager.instance.m_buildings.m_buffer[newBuildingId], material, offer, trTarget, tup, instance));
                            }
                            if (ServiceVehiclesManagerMod.debugMode)
                            {
                                SVMUtils.doLog($"Ignoring because no buildings can handle it (2)");
                            }
                        }
                    }
                }
                #endregion

                SVMUtils.doLog("[{1}] SSD = {0}", def, material);
                VehicleInfo randomVehicleInfo = ServiceSystemDefinition.availableDefinitions[def].GetAModel(buildingID);
                SVMUtils.doLog("[{1}] Veh = {0}", randomVehicleInfo?.ToString() ?? "<NULL>", material);
                if (randomVehicleInfo != null)
                {
                    Array16 <Vehicle> vehicles = Singleton <VehicleManager> .instance.m_vehicles;
                    instance.CalculateSpawnPosition(buildingID, ref data, ref Singleton <SimulationManager> .instance.m_randomizer, randomVehicleInfo, out Vector3 position, out Vector3 vector2);
                    if (Singleton <VehicleManager> .instance.CreateVehicle(out ushort num, ref Singleton <SimulationManager> .instance.m_randomizer, randomVehicleInfo, position, material, tup.tramsferToSource, tup.transferToTarget))
                    {
                        randomVehicleInfo.m_vehicleAI.SetSource(num, ref vehicles.m_buffer[(int)num], buildingID);
                        randomVehicleInfo.m_vehicleAI.StartTransfer(num, ref vehicles.m_buffer[(int)num], material, offer);
                        return(true);
                    }
                }
            }
            return(false);
        }