Exemplo n.º 1
0
        public void SaveToFile()
        {
            STLDocument stl           = null;
            STLDocument stlText       = null;
            STLDocument stlBinary     = null;
            string      stlTextPath   = Path.GetTempFileName();
            string      stlBinaryPath = Path.GetTempFileName();

            using (Stream stream = GetData("ASCII.stl"))
                stl = STLDocument.Read(stream);

            stl.SaveAsText(stlTextPath);
            stlText = STLDocument.Open(stlTextPath);
            stl.SaveAsBinary(stlBinaryPath);
            stlBinary = STLDocument.Open(stlBinaryPath);

            ValidateSTL(stlText);
            ValidateSTL(stlBinary);

            try { File.Delete(stlTextPath); }
            catch { }

            try { File.Delete(stlBinaryPath); }
            catch { }
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            OpenFileDialog dlg = new OpenFileDialog();
            STLDocument    file;
            FileStream     temp = null;

            dlg.Title       = "STL 바이너리 파일 열기";
            dlg.Multiselect = false;
            dlg.Filter      = "STL 파일(*.stl)|*.stl|모든 파일(*.*)|*.*";

            if (DialogResult.OK != dlg.ShowDialog())
            {
                MessageBox.Show("파일 선택을 해줘!");
                return;
            }


            string path = dlg.FileName;

            if (!File.Exists(path))
            {
                return;
            }


            try
            {
                if (File.Exists(dlg.SafeFileName.Replace(".stl", ".txt")))
                {
                    if (DialogResult.Yes != MessageBox.Show("이미 txt파일이 존재합니다. 덮어쓰시겠습니까?", "중복 오류", MessageBoxButtons.YesNo))
                    {
                        MessageBox.Show("프로그램을 종료합니다.");
                        return;
                    }
                }
                Console.WriteLine("STL 파일을 엽니다");
                if (!STLDocument.IsBinary(temp = new FileStream(dlg.FileName, FileMode.Open)))
                {
                    MessageBox.Show("이미 텍스트 파일입니다. 프로그램을 종료합니다");
                    return;
                }
                temp.Dispose();

                file = STLDocument.Open(path);
                Console.WriteLine("STL 파일을 ASCII파일로 변환중");
                temp = new FileStream(dlg.SafeFileName.Replace(".stl", ".txt"), FileMode.Create);
                file.WriteText(temp);
                MessageBox.Show(dlg.SafeFileName + " 변환 완료");
            }
            finally
            {
                if (temp != null)
                {
                    temp.Dispose();
                }
            }
        }
Exemplo n.º 3
0
    public Mesh(string stl_file)
    {
        STLDocument stldoc = STLDocument.Open(stl_file);

        Facets = new Facet[stldoc.Facets.Count];
        for (int i = 0; i < stldoc.Facets.Count; i++)
        {
            Facets[i] = new Facet(stldoc.Facets[i].Vertices[0].X, stldoc.Facets[i].Vertices[0].Y, stldoc.Facets[i].Vertices[0].Z
                                  , stldoc.Facets[i].Vertices[1].X, stldoc.Facets[i].Vertices[1].Y, stldoc.Facets[i].Vertices[1].Z
                                  , stldoc.Facets[i].Vertices[2].X, stldoc.Facets[i].Vertices[2].Y, stldoc.Facets[i].Vertices[2].Z);
        }

        find_minmax();
    }
Exemplo n.º 4
0
        public void FromFile()
        {
            STLDocument stl = null;

            using (Stream stream = GetData("ASCII.stl"))
            {
                string tempFilePath = Path.GetTempFileName();

                using (TemporaryFileStream tempStream = new TemporaryFileStream(tempFilePath))
                {
                    stream.CopyTo(tempStream);
                    tempStream.Flush();
                    tempStream.Close();
                    stl = STLDocument.Open(tempFilePath);
                }
            }

            ValidateSTL(stl);
        }
Exemplo n.º 5
0
        public void SaveAsBinary()
        {
            STLDocument stl;
            STLDocument stlBinary;
            string      stlBinaryPath = Path.GetTempFileName();

            using (var stream = GetData("ASCII.stl"))
            {
                stl = STLDocument.Read(stream);
            }

            stl.SaveAsBinary(stlBinaryPath);
            stlBinary = STLDocument.Open(stlBinaryPath);

            ValidateSTL(stlBinary);

            try { File.Delete(stlBinaryPath); }
            catch { }
        }
Exemplo n.º 6
0
        static void TestSlicer()
        {
            //-0.03141076,0.9995066
            var doc = STLDocument.Open(AppDomain.CurrentDomain.BaseDirectory + @"/stl/squirtle__repaired_.stl");

            doc.MakeCenter();

            var results = Slicer.DoSlice(doc.Facets.ToArray(), new ArrayDefine[] {
                new ArrayDefine(new Plane(0, 1, 0, 0), ArrayType.Circle, 200, 360)
                //new ArrayDefine(new Plane(-0.03141076f, 0.9995066f, 0, 8), ArrayType.Circle, 8)
            });

            var         prefix = 0;
            IImageMould im     = new LED6432P();

            foreach (var key in results.Keys)
            {
                var filename = AppDomain.CurrentDomain.BaseDirectory + prefix + "_frame.h";
                System.IO.File.Delete(filename);

                var code       = "";
                var frameTable = new List <string>();

                var images = SliceImage.ToImage(results[key], doc.Size, 64, 32, 0, 0);
                for (int i = 0; i < images.Count; i++)
                {
                    var bmp = images[i];
                    bmp.Save(AppDomain.CurrentDomain.BaseDirectory + "/" + prefix + "_" + i + ".bmp", ImageFormat.Bmp);

                    code += im.GetFrameCode(prefix, i, bmp);
                    frameTable.Add("_" + prefix + "_frame_" + i);
                }

                code += im.GetFramesCode(prefix, frameTable);
                System.IO.File.AppendAllText(filename, code);

                prefix++;
            }

            Console.WriteLine("TestSlicer finish");
        }
Exemplo n.º 7
0
        public void FromFile()
        {
            STLDocument stl = null;

            using (Stream inStream = GetData("ASCII.stl")) {
                string tempFilePath = Path.GetTempFileName();

                using (var outStream = File.Create(tempFilePath)) {
                    inStream.CopyTo(outStream);
                }

                stl = STLDocument.Open(tempFilePath);

                try {
                    File.Delete(tempFilePath);
                }
                catch { /* Ignore. */ }
            }

            ValidateSTL(stl);
        }
Exemplo n.º 8
0
        /// <summary>
        /// 读取文件
        /// </summary>
        /// <returns></returns>
        static STLDocument ReadFile()
        {
            Console.WriteLine("请输入要切片的3D图绝对路径:");
            var path = Console.ReadLine();

            while (true)
            {
                if (!Path.IsPathRooted(path))
                {
                    Console.WriteLine("请输入正确的地址:");
                    path = Console.ReadLine();
                }
                else
                {
                    break;
                }
            }
            Console.WriteLine("正在读取文件请稍后...");
            var doc = STLDocument.Open(path);

            doc.MakeCenter();
            return(doc);
        }
Exemplo n.º 9
0
        public static MeshData TestImport()
        {
            OpenFileDialog dialog = new OpenFileDialog()
            {
                Filter = "3d file|*.obj;*.stl"
            };

            if (dialog.ShowDialog() == true)
            {
                var          fileName = dialog.FileName;
                IMeshBuilder builder;
                if (Path.GetExtension(fileName).Contains("obj"))
                {
                    builder = ObjDocument.Open(fileName);
                }
                else
                {
                    builder = STLDocument.Open(fileName);
                }
                var meshData = builder.ConvertToMesh();
                return(meshData);
            }
            return(null);
        }
Exemplo n.º 10
0
        /// <summary>
        /// _3DModel 변환
        /// </summary>
        /// <param name="filename"></param>
        /// <param name="extension"></param>
        /// <returns></returns>
        public Object3DModel Get3DModel(string filename, string extension)
        {
            Object3DModel stlModel = new Object3DModel();
            Metadata      metadata = new Metadata();

            metadata.formatVersion = "3";
            metadata.generatedBy   = "Mersh";
            stlModel.metadata      = metadata;
            stlModel.scale         = "1.0";
            stlModel.materials     = new string[] { };
            stlModel.morphTargets  = new string[] { };
            stlModel.morphColors   = new string[] { };
            stlModel.normals       = new string[] { };
            stlModel.colors        = new string[] { };
            stlModel.uvs           = new string[, ] {
            };

            int indexF = 0;
            int indexV = 0;

            if (extension == ".stl")
            {
                STLDocument facets = STLDocument.Open(filename);

                int index = 0;

                stlModel.faces    = new int[facets.Count() * 4];
                stlModel.vertices = new float[facets.Count() * 9];
                foreach (var facet in facets)
                {
                    stlModel.faces[index] = 0;

                    index++;
                    foreach (var vertice in facet.Vertices)
                    {
                        VertexM m = new VertexM();
                        stlModel.faces[index] = indexF;

                        stlModel.vertices[indexV] = vertice.X;
                        indexV++;
                        stlModel.vertices[indexV] = vertice.Y;
                        indexV++;
                        stlModel.vertices[indexV] = vertice.Z;
                        indexV++;

                        indexF++;
                        index++;
                    }
                }
            }

            if (extension == ".obj")
            {
                VertexList = new List <QuantumConcepts.Formats.StereoLithography.Vertex>();
                OBJDocument objDoc = new OBJDocument().LoadObj(filename);

                stlModel.faces    = new int[objDoc.FaceList.Count() * 4];
                stlModel.vertices = new float[objDoc.VertexList.Count() * 9];

                for (int i = 0; i < objDoc.FaceList.Count; i++)
                {
                    stlModel.faces[indexF] = 0;
                    indexF++;
                    stlModel.faces[indexF] = objDoc.FaceList[i].VertexIndexList[0] - 1;
                    indexF++;
                    stlModel.faces[indexF] = objDoc.FaceList[i].VertexIndexList[1] - 1;
                    indexF++;
                    stlModel.faces[indexF] = objDoc.FaceList[i].VertexIndexList[2] - 1;
                    indexF++;
                }

                for (int i = 0; i < objDoc.VertexList.Count; i++)
                {
                    VertexM m = new VertexM();
                    stlModel.vertices[indexV] = (float)objDoc.VertexList[i].X;
                    indexV++;
                    stlModel.vertices[indexV] = (float)objDoc.VertexList[i].Y;
                    indexV++;
                    stlModel.vertices[indexV] = (float)objDoc.VertexList[i].Z;
                    indexV++;
                }
            }

            return(stlModel);
        }
Exemplo n.º 11
0
        /// <summary>
        /// 3D파일 사이즈 구하기
        /// </summary>
        /// <param name="path"></param>
        /// <param name="ext"></param>
        /// <returns></returns>
        public ModelingSize GetSizeFor3DFile(string path, string ext)
        {
            ModelingSize getSize = new ModelingSize();

            double volume = 0;
            double x1     = 0;
            double y1     = 0;
            double z1     = 0;
            double x2     = 0;
            double y2     = 0;
            double z2     = 0;
            double x3     = 0;
            double y3     = 0;
            double z3     = 0;

            switch (ext)
            {
            case ".stl":
                STLDocument facets = STLDocument.Open(path);
                //stl
                Size = new Extent
                {
                    XMax = facets.Facets.Max(f => f.Vertices.Max(v => v.X)),
                    XMin = facets.Facets.Min(f => f.Vertices.Min(v => v.X)),
                    YMax = facets.Facets.Max(f => f.Vertices.Max(v => v.Y)),
                    YMin = facets.Facets.Min(f => f.Vertices.Min(v => v.Y)),
                    ZMax = facets.Facets.Max(f => f.Vertices.Max(v => v.Z)),
                    ZMin = facets.Facets.Min(f => f.Vertices.Min(v => v.Z))
                };

                for (int i = 0; i < facets.Facets.Count; i++)
                {
                    x1 = facets.Facets[i].Vertices[0].X;
                    y1 = facets.Facets[i].Vertices[0].Y;
                    z1 = facets.Facets[i].Vertices[0].Z;

                    x2 = facets.Facets[i].Vertices[1].X;
                    y2 = facets.Facets[i].Vertices[1].Y;
                    z2 = facets.Facets[i].Vertices[1].Z;

                    x3 = facets.Facets[i].Vertices[2].X;
                    y3 = facets.Facets[i].Vertices[2].Y;
                    z3 = facets.Facets[i].Vertices[2].Z;

                    volume +=
                        (-x3 * y2 * z1 +
                         x2 * y3 * z1 +
                         x3 * y1 * z2 -
                         x1 * y3 * z2 -
                         x2 * y1 * z3 +
                         x1 * y2 * z3) / 6;
                }
                break;

            case ".obj":
                VertexList = new List <QuantumConcepts.Formats.StereoLithography.Vertex>();
                OBJDocument objDoc = new OBJDocument().LoadObj(path);
                int[]       idx    = new int[3];


                Size = new Extent
                {
                    XMax = objDoc.VertexList.Where(w => (int)w.X != 0).Max(v => v.X),
                    XMin = objDoc.VertexList.Where(w => (int)w.X != 0).Min(v => v.X),
                    YMax = objDoc.VertexList.Where(w => (int)w.Y != 0).Max(v => v.Y),
                    YMin = objDoc.VertexList.Where(w => (int)w.Y != 0).Min(v => v.Y),
                    ZMax = objDoc.VertexList.Where(w => (int)w.Z != 0).Max(v => v.Z),
                    ZMin = objDoc.VertexList.Where(w => (int)w.Z != 0).Min(v => v.Z)
                };

                int vertexCnt = objDoc.VertexList.Count();
                for (int i = 0; i < objDoc.FaceList.Count; i++)
                {
                    idx[0] = objDoc.FaceList[i].VertexIndexList[0] - 1;
                    idx[1] = objDoc.FaceList[i].VertexIndexList[1] - 1;
                    idx[2] = objDoc.FaceList[i].VertexIndexList[2] - 1;
                    if (idx[0] > 0 && idx[1] > 0 && idx[2] > 0)
                    {
                        if (idx[0] > vertexCnt && idx[1] > vertexCnt && idx[2] > vertexCnt)
                        {
                            //log 로 남겨보기
                        }
                        else
                        {
                            x1 = objDoc.VertexList[idx[0]].X;
                            y1 = objDoc.VertexList[idx[0]].Y;
                            z1 = objDoc.VertexList[idx[0]].Z;

                            x2 = objDoc.VertexList[idx[1]].X;
                            y2 = objDoc.VertexList[idx[1]].Y;
                            z2 = objDoc.VertexList[idx[1]].Z;

                            x3 = objDoc.VertexList[idx[2]].X;
                            y3 = objDoc.VertexList[idx[2]].Y;
                            z3 = objDoc.VertexList[idx[2]].Z;

                            volume +=
                                (-x3 * y2 * z1 +
                                 x2 * y3 * z1 +
                                 x3 * y1 * z2 -
                                 x1 * y3 * z2 -
                                 x2 * y1 * z3 +
                                 x1 * y2 * z3) / 6;
                        }
                    }
                    else
                    {
                        //log 로 남겨보기
                    }
                }
                break;
            }
            volume = volume < 0 ? volume * -1 : volume;

            getSize.X            = Math.Round(Size.XSize, 1);
            getSize.Y            = Math.Round(Size.YSize, 1);
            getSize.Z            = Math.Round(Size.ZSize, 1);
            getSize.ObjectVolume = Math.Round(volume, 1) / 1000;

            return(getSize);
        }