Exemplo n.º 1
0
 internal void LoadEquipment(int IDLOAD)
 {
     _myStateBag = STATE_BAG.SHOW_EQUIP;
     if (_myItemEquipments != null)
     {
         _myItemEquipments.Clear();
     }
     else
     {
         _myItemEquipments = new List <EquipmentItem>();
     }
     _myTypeBag = GroupEQuipment.Equipment;
     LoadAllItemEquipAndInBag(IDLOAD);
     CreateViewEquipment();
     //StartCoroutine(LoadEquipmentInBag());
 }
Exemplo n.º 2
0
    internal void LoadRunestones(int _groupRequired = 0, int _levelRequired = 0)
    {
        _myStateBag      = STATE_BAG.SHOW_RUNESTONE;
        _lastIDRunestone = -1;

        //if (_levelRequired != 0) Debug.Log("Require runestone level " + _levelRequired);
        if (_myRunestones != null)
        {
            _myRunestones.Clear();
        }
        else
        {
            _myRunestones = new List <Item>();
        }


        if (_groupRunestoneRequired != _groupRequired)
        {
            CalculateListRunestoneAcepted(_groupRequired);
        }
        _groupRunestoneRequired = _groupRequired;
        _levelRunestoneRequired = _levelRequired;

        for (int i = 0; i < SplitDataFromServe._listGemInBag.Count; i++)
        {
            int idInit = int.Parse(SplitDataFromServe._listGemInBag[i].getValue("idig").ToString());
            if (_listIdRunestoneAcepted.Contains(idInit))
            {
                int _level = int.Parse(SplitDataFromServe._listGemInBag[i].getValue("level").ToString());
                if (_groupRunestoneRequired == -1) //lọc đá để hợp thành
                {
                    if (_level < 10)               //max level không được add vào bag nữa
                    {
                        _myRunestones.Add(SplitDataFromServe._listGemInBag[i]);
                    }
                }
                else
                {
                    if (_levelRequired == 0 || _levelRequired == _level)
                    {
                        _myRunestones.Add(SplitDataFromServe._listGemInBag[i]);
                    }
                }
            }
        }
        CreateViewRunestone();
    }
Exemplo n.º 3
0
    internal void LoadLuckyMaterial(int _groupRequired = 0)
    {
        //if (_myStateBag == STATE_BAG.SHOW_LUCKYMATERIAL) return;

        _myStateBag          = STATE_BAG.SHOW_LUCKYMATERIAL;
        _lastIDLuckyMaterial = -1;

        if (_groupLuckyMaterialRequired != _groupRequired)
        {
            _myItemLuckyMaterials = null;
        }
        _groupLuckyMaterialRequired = _groupRequired;

        if (_myItemLuckyMaterials == null)
        {
            _myItemLuckyMaterials = new List <Item>();
            //Debug.Log(SplitDataFromServe._listItemInBag.Count);
            for (int i = 0; i < SplitDataFromServe._listItemInBag.Count; i++)
            {
                ITEMTYPE _type = SplitDataFromServe._listItemInBag[i].GetTypeItem();
                if (_type == ITEMTYPE.LUCKY_MATERIAL_REINFORCEMENT || _type == ITEMTYPE.SPECIAL_LUCKY_MATERIAL_REINFORCEMENT)
                {
                    if (_groupRequired != 0)
                    {
                        int _typeItem = int.Parse(SplitDataFromServe._listItemInBag[i].getValue("idit").ToString());
                        if (_type == ITEMTYPE.LUCKY_MATERIAL_REINFORCEMENT && _typeItem == _groupRequired)//1->10
                        {
                            _myItemLuckyMaterials.Add(SplitDataFromServe._listItemInBag[i]);
                        }
                        else if (_type == ITEMTYPE.SPECIAL_LUCKY_MATERIAL_REINFORCEMENT && _typeItem == _groupRequired + 17)//18-27
                        {
                            _myItemLuckyMaterials.Add(SplitDataFromServe._listItemInBag[i]);
                        }
                    }
                    else //special item
                    {
                        _myItemLuckyMaterials.Add(SplitDataFromServe._listItemInBag[i]);
                    }
                }
            }
            //Debug.Log(_myItemLuckyMaterials.Count);
        }
        CreateViewLuckMaterial();
        //StartCoroutine(LoadLuckyMaterialInBag());
    }