Exemplo n.º 1
0
        protected override void setupScene()
        {
            base.setupScene();

            var droneMesh = SSAssetManager.GetInstance <SSMesh_wfOBJ> ("./drone2/", "Drone2.obj");
            //var droneMesh = SSAssetManager.GetInstance<SSMesh_wfOBJ> ("missiles", "missile.obj");
            var vandalMesh = SSAssetManager.GetInstance <SSMesh_wfOBJ> ("missiles", "vandal_assembled.obj");

            // add drones
            attackerDrone     = new SSObjectMesh(droneMesh);
            attackerDrone.Pos = new OpenTK.Vector3(-20f, 0f, 0f);
            attackerDrone.Orient(Vector3.UnitX, Vector3.UnitY);
            attackerDrone.AmbientMatColor  = new Color4(0.1f, 0.1f, 0.1f, 0.1f);
            attackerDrone.DiffuseMatColor  = new Color4(0.3f, 0.3f, 0.3f, 0.3f);
            attackerDrone.SpecularMatColor = new Color4(0.3f, 0.3f, 0.3f, 0.3f);
            attackerDrone.EmissionMatColor = new Color4(0.3f, 0.3f, 0.3f, 0.3f);
            attackerDrone.Name             = "attacker drone";
            main3dScene.AddObject(attackerDrone);

            targetDrone     = new SSObjectMesh(droneMesh);
            targetDrone.Pos = new OpenTK.Vector3(200f, 0f, 0f);
            targetDrone.Orient(-Vector3.UnitX, Vector3.UnitY);
            targetDrone.AmbientMatColor  = new Color4(0.1f, 0.1f, 0.1f, 0.1f);
            targetDrone.DiffuseMatColor  = new Color4(0.3f, 0.3f, 0.3f, 0.3f);
            targetDrone.SpecularMatColor = new Color4(0.3f, 0.3f, 0.3f, 0.3f);
            targetDrone.EmissionMatColor = new Color4(0.3f, 0.3f, 0.3f, 0.3f);
            targetDrone.Name             = "target drone";
            targetDrone.MainColor        = new Color4(1f, 0f, 0.7f, 1f);
            main3dScene.AddObject(targetDrone);

            vandalShip                  = new SSObjectMesh(vandalMesh);
            vandalShip.Pos              = new OpenTK.Vector3(100f, 0f, 0f);
            vandalShip.Scale            = new Vector3(0.05f);
            vandalShip.AmbientMatColor  = new Color4(0.1f, 0.1f, 0.1f, 0.1f);
            vandalShip.DiffuseMatColor  = new Color4(0.1f, 0.1f, 0.1f, 0.1f);
            vandalShip.SpecularMatColor = new Color4(0.1f, 0.1f, 0.1f, 0.1f);
            vandalShip.EmissionMatColor = new Color4(0.0f, 0.0f, 0.0f, 0.0f);
            vandalShip.Name             = "Vandal ship";
            vandalShip.MainColor        = new Color4(0.6f, 0.6f, 0.6f, 1f);
            //vandalShip.MainColor = new Color4(1f, 0f, 0.7f, 1f);
            //droneObj2.renderState.visible = false;
            vandalShip.Orient((targetDrone.Pos - vandalShip.Pos).Normalized(), Vector3.UnitY);
            main3dScene.AddObject(vandalShip);

            // shows explosions
            explosionManager = new SExplosionRenderManager();
            explosionManager.particleSystem.doShockwave = false;
            explosionManager.particleSystem.doDebris    = false;
            explosionManager.particleSystem.timeScale   = 3f;
            //explosionManager.renderState.visible = false;
            alpha3dScene.AddObject(explosionManager);

            // attacker drone missile parameters
            attackerDroneMissileParams = new SSpaceMissileParameters();
            attackerDroneMissileParams.targetHitHandlers += targetHitHandler;

            // vandal missile params
            vandalShipMissileParams = new SSpaceMissileParameters();
            vandalShipMissileParams.spawnGenerator         = null;
            vandalShipMissileParams.spawnTxfm              = straightMissileSpawnTxfm;
            vandalShipMissileParams.ejectionMaxRotationVel = 0.05f;
            vandalShipMissileParams.ejectionVelocity       = 15f;

            vandalShipMissileParams.targetHitHandlers    += targetHitHandler;
            vandalShipMissileParams.pursuitActivationTime = 0.1f;
            vandalShipMissileParams.ejectionSmokeDuration = 0.5f;
            vandalShipMissileParams.ejectionSmokeSizeMax  = 5f;

            cameraMissileParams = new SSpaceMissileParameters();
            cameraMissileParams.targetHitHandlers     += targetHitHandler;
            cameraMissileParams.spawnGenerator         = null;
            cameraMissileParams.spawnTxfm              = straightMissileSpawnTxfm;
            cameraMissileParams.ejectionMaxRotationVel = 0.05f;
            cameraMissileParams.ejectionVelocity       = 10f;

            // missile manager
            missileManager = new SSpaceMissilesRenderManager(main3dScene, alpha3dScene, hud2dScene);

            // additional statistics text
            missileStatsText = new SSObjectGDISurface_Text();
            missileStatsText.alphaBlendingEnabled = true;
            missileStatsText.Label = "stats placeholder...";
            missileStatsText.Pos   = new Vector3(100f, 100f, 0f);
            //missileStatsText.Size = 20f;
            hud2dScene.AddObject(missileStatsText);

            var targetsManager = new SHudTargetsManager(main3dScene, hud2dScene);

            targetHud = targetsManager.addTarget(
                (o) => Color4.Red,
                _showDistanceFunc,
                (o) => o != null ? o.Name : "none",
                getTargetObject()
                );
        }
Exemplo n.º 2
0
 protected void targetHitHandler(Vector3 position, SSpaceMissileParameters mParams)
 {
     explosionManager.showExplosion(position, 2.5f);
 }