public static void SendSignInFacebookRequest(string accessToken) { SSignInFacebookRequest data = new SSignInFacebookRequest { accessToken = accessToken, device = VKCommon.DeviceId() }; WebServiceController.Instance.SendRequest(WebServiceCode.Code.SignInFacebook, data, HTTPMethods.Post); }
public static void SendSignInFacebookRequest(string accessToken) { string dID = UnityEngine.SystemInfo.deviceUniqueIdentifier; SSignInFacebookRequest data = new SSignInFacebookRequest { accessToken = accessToken, device = VKCommon.DeviceId(), deviceID = dID, signature = MD5Helper.Encrypt(string.Format("begin--{0}#{1}--end", accessToken, dID)) }; WebServiceController.Instance.SendRequest(WebServiceCode.Code.SignInFacebook, data, HTTPMethods.Post); }