Exemplo n.º 1
0
        internal GameObject GetOrCreateEyeCameraObj(EyeType type)
        {
            ToggleWatcherCamera(true);

            var eyeAnchorName = GetEyeAnchorName(type);
            var eyeAnchorObj  = SRDSceneEnvironment.GetOrCreateChild(_watcherAnchorObj.transform, eyeAnchorName);

            var        eyeCameraName  = GetEyeCameraName(type);
            var        eyeCameraObjTf = eyeAnchorObj.transform.Find(eyeCameraName);
            GameObject eyeCameraObj;

            if (eyeCameraObjTf == null)
            {
                eyeCameraObj      = GameObject.Instantiate(_watcherCameraObj);
                eyeCameraObj.name = eyeCameraName;
                eyeCameraObj.transform.SetParent(eyeAnchorObj.transform);
            }
            else
            {
                eyeCameraObj      = eyeCameraObjTf.gameObject;
                _eyeCameras[type] = eyeCameraObj.GetComponent <Camera>();
                if (_eyeCameras[type] == null)
                {
                    _eyeCameras[type] = eyeCameraObj.AddComponent <Camera>();
                    _eyeCameras[type].CopyFrom(_watcherCameraObj.GetComponent <Camera>());
                }
            }

            SRDSceneEnvironment.InitializePose(eyeCameraObj.transform);
            return(eyeCameraObj);
        }
        void Start()
        {
            if (FaceTrackErrorEffectMat == null)
            {
                Debug.LogError("FaceTrackErrorEffectMat is not set. You must set it.");
                return;
            }

            _srdManager = SRDSceneEnvironment.GetSRDManager();
            var srdCameras = new SRDCameras(_srdManager);

            var camEvent           = CameraEvent.BeforeImageEffects;
            var commandBufNameBase = "FaceTrackErrorEffect";

            _cmdBufCtrlerL = new CommandBufferController(srdCameras.LeftEyeCamera,
                                                         CreateFaceTrackErrorEffectCommand(commandBufNameBase + "L"),
                                                         camEvent);
            _cmdBufCtrlerR = new CommandBufferController(srdCameras.RightEyeCamera,
                                                         CreateFaceTrackErrorEffectCommand(commandBufNameBase + "R"),
                                                         camEvent);

            _srdManager.OnFaceTrackStateEvent.AddListener(this.GetFaceTrackState);

            FaceTrackErrorObject.SetActive(false);
            _faceTrackErrorObjMat = FaceTrackErrorObject.GetComponent <MeshRenderer>().material;
            _defaultErrorObjAlpha = _currentErrorObjAlpha = _faceTrackErrorObjMat.GetFloat("_Alpha");
        }
        void Start()
        {
            _srdManager   = SRDSceneEnvironment.GetSRDManager();
            _srdCameras   = new SRDCameras(_srdManager);
            _colorToggler = new ColorToggler(DraggingColor);

            if (PointerObject != null)
            {
                Cursor.visible = false;
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// A constructor of SRDCameras.
        /// </summary>
        /// <param name="manager">Must set a SRDManager object in the current scene</param>
        public SRDCameras(SRDManager manager)
        {
            _srdManager = manager;

            var watcherAnchorName = SRDHelper.SRDConstants.WatcherGameObjDefaultName;

            _watcherAnchorObj = SRDSceneEnvironment.GetOrCreateChild(_srdManager.transform, watcherAnchorName);

            var watcherCameraName = SRDHelper.SRDConstants.WatcherCameraGameObjDefaultName;

            _watcherCameraObj = SRDSceneEnvironment.GetOrCreateChild(_watcherAnchorObj.transform, watcherCameraName);

            _watcherCamera = SRDSceneEnvironment.GetOrAddComponent <Camera>(_watcherCameraObj);
            _eyeCameras    = new Dictionary <EyeType, Camera>();
        }
        private void Initialize()
        {
            _srdManager = SRDSceneEnvironment.GetSRDManager();
            _srdCameras = new SRDCameras(_srdManager);

            foreach (var type in _eyeTypes)
            {
                var eyeCameraObj = _srdCameras.GetOrCreateEyeCameraObj(type);
                _eyeCamera[type] = SRDSceneEnvironment.GetOrAddComponent <Camera>(eyeCameraObj);
                _eyeCamera[type].targetTexture = _eyeCamRenderTextureCache[type];

                var eyeAnchorName = SRDHelper.EyeSideName[type] + SRDHelper.SRDConstants.EyeAnchorGameObjDefaultName;
                var eyeAnchor     = SRDSceneEnvironment.GetOrCreateChild(_srdCameras.AnchorTransform, eyeAnchorName);
                _eyeTransform[type] = eyeAnchor.transform;
            }
            _srdCameras.RemoveSourceCamera();
        }
Exemplo n.º 6
0
        private void InitSRDFade()
        {
            var srdCameras = new SRDCameras(SRDSceneEnvironment.GetSRDManager());
            var camLObject = srdCameras.LeftEyeCamera;
            var camRObject = srdCameras.RightEyeCamera;

            if (camLObject == null || camRObject == null)
            {
                if (IsFadeTransition)
                {
                    Debug.LogError("CameraObject not found. Forced to turn off FadeTransition mode.");
                    IsFadeTransition = false;
                    return;
                }
            }

            _srdFade.Init(camLObject.GetComponent <Camera>(), camRObject.GetComponent <Camera>());
        }
Exemplo n.º 7
0
 void Start()
 {
     this.GetComponent <TextMesh>().text = GetTextToShowKey();
     _srdManager = SRDSceneEnvironment.GetSRDManager();
 }